Use Doom as zone-specific transition for sandstorms

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patience 2026-04-21 13:32:01 +01:00
parent 6248cd0ceb
commit b5bf1c7c1a
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@ -44,6 +44,7 @@ namespace smoothDeathTransitions {
if(Player.ZoneSkyHeight)return "Rising";
if(Player.ZoneNormalUnderground || Player.ZoneNormalCaverns)return "Circle";
if(Player.ZoneUnderworldHeight)return "Falling";
if(Player.ZoneSandstorm)return "Doom";
return ModContent.GetInstance<TransitionsConfig>().DefaultTransition;
}