From b5bf1c7c1a3adc1eb9f8734546544babf946f7a9 Mon Sep 17 00:00:00 2001 From: patience Date: Tue, 21 Apr 2026 13:32:01 +0100 Subject: [PATCH] Use Doom as zone-specific transition for sandstorms --- TransitionPlayer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/TransitionPlayer.cs b/TransitionPlayer.cs index 2605ea2..56c196c 100644 --- a/TransitionPlayer.cs +++ b/TransitionPlayer.cs @@ -44,6 +44,7 @@ namespace smoothDeathTransitions { if(Player.ZoneSkyHeight)return "Rising"; if(Player.ZoneNormalUnderground || Player.ZoneNormalCaverns)return "Circle"; if(Player.ZoneUnderworldHeight)return "Falling"; + if(Player.ZoneSandstorm)return "Doom"; return ModContent.GetInstance().DefaultTransition; }