Use Doom as zone-specific transition for sandstorms
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@ -44,6 +44,7 @@ namespace smoothDeathTransitions {
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if(Player.ZoneSkyHeight)return "Rising";
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if(Player.ZoneSkyHeight)return "Rising";
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if(Player.ZoneNormalUnderground || Player.ZoneNormalCaverns)return "Circle";
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if(Player.ZoneNormalUnderground || Player.ZoneNormalCaverns)return "Circle";
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if(Player.ZoneUnderworldHeight)return "Falling";
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if(Player.ZoneUnderworldHeight)return "Falling";
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if(Player.ZoneSandstorm)return "Doom";
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return ModContent.GetInstance<TransitionsConfig>().DefaultTransition;
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return ModContent.GetInstance<TransitionsConfig>().DefaultTransition;
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}
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}
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