47 lines
2.4 KiB
Markdown
47 lines
2.4 KiB
Markdown
# Minecraft Rebalance
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Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for a TBA modpack, but should function adequately in an otherwise vanilla server.
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This mod does *not* change the difficulty of the game.
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To compile, use: <pre>./gradlew build</pre>
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Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.gradle.java.home=/usr/lib/jvm/java-21-openjdk</pre>
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## Vanilla changes
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- Removes wooden tools, there is now only a wooden paxel
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- Replaces stone tools with copper
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- Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit
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- Removes diamond from the overworld and adds magma cream to diamond equipment recipes
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- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
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- Replaces diamonds in jukeboxes and enchanting tables with amethyst
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- Diamonds now generate in the nether roof, in fortresses and in boulders in the basalt delta
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- Netherite has been moved to the End and its damage and mining speed has been buffed to actually mean something
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- Netherite has been renamed to Dendrite in accordance with its new position
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- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
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- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
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- Obsidian no longer takes until the end of time to mine
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## Tinker's Construct
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- Disables all tools and related molds (except battlesigns because funny)
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- Disables all slimelands (makes skyslime craftable from slime and a diamond)
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- Disables cinderslime (we couldn't find a good place for it in the new progression)
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- Adds every remaining Tinker's Construct material to Tetra
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## To-Do
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- Nerf Protection considerably (not its variants)
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- Nerf Sharpness (not its variants)
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- Remove the experience cost of enchanting with a table (not anvil)
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- Increase overworld ore rates to fill in diamond/redstone gaps
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- Start ancient debris generating in the End
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- Add a new music disc, sure, why not
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- Add two developer items
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- Tweak the hammers in Tetra to reflect progression
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- Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what)
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- Make minecarts fast
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- New texture for the enchanting table
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- I forgot slimewood and nahuatl lol
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