Changed paxels to ShovelItems *properly

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patience 2026-02-20 00:36:07 +00:00
parent eed83307e7
commit c5b9d1e4e0
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@ -6,10 +6,7 @@ import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries; import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.CreativeModeTabs; import net.minecraft.world.item.*;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.ShovelItem;
public class ModItems { public class ModItems {
public static void init(){ public static void init(){
@ -33,11 +30,11 @@ public class ModItems {
} }
// Paxel stats are supplied solely with data, this is just to give them an ID so they're nice and easy to meddle with // Paxel stats are supplied solely with data, this is just to give them an ID so they're nice and easy to meddle with
public static final Item Paxel_Wood = register("wooden_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Wood = register("wooden_paxel", new ShovelItem(Tiers.WOOD, new Item.Properties()) );
public static final Item Paxel_Stone = register("stone_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Stone = register("stone_paxel", new ShovelItem(Tiers.STONE, new Item.Properties()) );
public static final Item Paxel_Copper = register("copper_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Copper = register("copper_paxel", new ShovelItem(Tiers.STONE, new Item.Properties()) );
public static final Item Paxel_Iron = register("iron_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Iron = register("iron_paxel", new ShovelItem(Tiers.IRON, new Item.Properties()) );
public static final Item Paxel_Gold = register("golden_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Gold = register("golden_paxel", new ShovelItem(Tiers.GOLD, new Item.Properties()) );
public static final Item Paxel_Diamond = register("diamond_paxel", new ShovelItem.Properties() ); public static final Item Paxel_Diamond = register("diamond_paxel", new ShovelItem(Tiers.DIAMOND, new Item.Properties()) );
public static final Item Paxel_Dendrite = register("netherite_paxel", new ShovelItem.Properties() ); // Not strictly right in this pack but we're keeping up with naming conventions public static final Item Paxel_Dendrite = register("netherite_paxel", new ShovelItem(Tiers.NETHERITE, new Item.Properties()) ); // Not strictly right in this pack but we're keeping up with naming conventions
} }