From c5b9d1e4e07aee4c174a29c430187753aeea366e Mon Sep 17 00:00:00 2001 From: patience Date: Fri, 20 Feb 2026 00:36:07 +0000 Subject: [PATCH] Changed paxels to ShovelItems *properly --- .../patience/mc_rebalance/ModItems.java | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) diff --git a/src/main/java/xyz/nearmisses/patience/mc_rebalance/ModItems.java b/src/main/java/xyz/nearmisses/patience/mc_rebalance/ModItems.java index 77b73a9..15035ad 100644 --- a/src/main/java/xyz/nearmisses/patience/mc_rebalance/ModItems.java +++ b/src/main/java/xyz/nearmisses/patience/mc_rebalance/ModItems.java @@ -6,10 +6,7 @@ import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.core.registries.Registries; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; -import net.minecraft.world.item.CreativeModeTabs; -import net.minecraft.world.item.Item; -import net.minecraft.world.item.Items; -import net.minecraft.world.item.ShovelItem; +import net.minecraft.world.item.*; public class ModItems { public static void init(){ @@ -33,11 +30,11 @@ public class ModItems { } // Paxel stats are supplied solely with data, this is just to give them an ID so they're nice and easy to meddle with - public static final Item Paxel_Wood = register("wooden_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Stone = register("stone_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Copper = register("copper_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Iron = register("iron_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Gold = register("golden_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Diamond = register("diamond_paxel", new ShovelItem.Properties() ); - public static final Item Paxel_Dendrite = register("netherite_paxel", new ShovelItem.Properties() ); // Not strictly right in this pack but we're keeping up with naming conventions + public static final Item Paxel_Wood = register("wooden_paxel", new ShovelItem(Tiers.WOOD, new Item.Properties()) ); + public static final Item Paxel_Stone = register("stone_paxel", new ShovelItem(Tiers.STONE, new Item.Properties()) ); + public static final Item Paxel_Copper = register("copper_paxel", new ShovelItem(Tiers.STONE, new Item.Properties()) ); + public static final Item Paxel_Iron = register("iron_paxel", new ShovelItem(Tiers.IRON, new Item.Properties()) ); + public static final Item Paxel_Gold = register("golden_paxel", new ShovelItem(Tiers.GOLD, new Item.Properties()) ); + public static final Item Paxel_Diamond = register("diamond_paxel", new ShovelItem(Tiers.DIAMOND, new Item.Properties()) ); + public static final Item Paxel_Dendrite = register("netherite_paxel", new ShovelItem(Tiers.NETHERITE, new Item.Properties()) ); // Not strictly right in this pack but we're keeping up with naming conventions }