Minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority.
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Sergeant Acoustic e9c336915d Initial attempt at modifying golden paxel
Doesn't actually override the paxel's attributes, but hopefully at least
brings us closer to figuring this out at some point
2025-11-04 20:04:45 +00:00
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src/main Initial attempt at modifying golden paxel 2025-11-04 20:04:45 +00:00
.gitattributes Show json files in language statstics 2025-09-09 05:16:19 +01:00
.gitignore Turn it into a mod 2025-08-27 00:35:19 +01:00
build.gradle Initial attempt at modifying golden paxel 2025-11-04 20:04:45 +00:00
changelog.txt Turn it into a mod 2025-08-27 00:35:19 +01:00
CREDITS.txt Turn it into a mod 2025-08-27 00:35:19 +01:00
FORGELICENSE.txt Update FORGELICENSE.txt 2025-08-27 01:21:39 +00:00
gradle.properties Turn it into a mod 2025-08-27 00:35:19 +01:00
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LICENSE Initial commit 2025-08-20 00:15:30 +00:00
README.md Update modpack information 2025-10-19 17:28:31 +01:00
README.txt Turn it into a mod 2025-08-27 00:35:19 +01:00
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Minecraft Rebalance

Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for its parent modpack. It does not run outside its pack due to certain dependencies in the pack.

To compile, use:

./gradlew build

Remember to change the JDK version to a compatible version, ie.:

-Dorg.gradle.java.home=/usr/lib/jvm/java-21-openjdk

The below changes represent what is in the modpack itself.

Vanilla changes

  • Removes wooden tools, there is now only a wooden paxel
  • Replaces stone tools with copper
  • Significantly buffs gold to between iron and diamond, buffs diamond and netherite to suit
  • Removes diamond from the overworld and adds magma cream to diamond equipment recipes
  • Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
  • Replaces diamonds in jukeboxes and enchanting tables with amethyst
  • Diamonds now generate in the nether roof, in fortresses and in boulders in the basalt delta
  • Netherite has been moved to the End and its damage and mining speed has been buffed to actually mean something
  • Netherite has been renamed to Dendrite in accordance with its new position
  • Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
  • Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
  • Obsidian no longer takes until the end of time to mine
  • Enchanting reworked (see Enchancement)
  • Added a modular tool system to replace wooden paxels (see TC/Tetras changes below)
  • Tweaked worldgen for all three dimensions
  • (In progress) Edited villager trades to be focused on improving equipment found elsewhere
  • (In progress) Edited food to encourage dedicated sources of meat instead of just taking sheep/cows forever

Tinker's Construct and Tetra

  • Disables all TC tools and related molds (except battlesigns because funny)
  • Disables all slimelands (makes skyslime craftable from slime and a diamond)
  • Disables cinderslime (we couldn't find a good place for it in the new progression)
  • Adds every remaining Tinker's Construct material to Tetra
  • Changes blackstone to cobalt in the Tetra hammer line

To-Do

  • Remove the experience cost of enchanting with a table (not anvil)
  • Start ancient debris generating in the End
  • Add a new music disc, sure, why not
  • Replace the obsidian hammer with something (we have not decided what)
  • New texture for the enchanting table
  • Delete slimewood and nahuatl
  • Make TC smelteries an opt-in config due to vanilla requirements
  • Make crops grow ~50% faster