Minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority.
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Minecraft Rebalance

Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for a TBA modpack, but should function adequately in an otherwise vanilla server.

This mod does not change the difficulty of the game.

To compile, use:

./gradlew build

Remember to change the JDK version to a compatible version, ie.:

-Dorg.gradle.java.home=/usr/lib/jvm/java-21-openjdk

Vanilla changes

  • Removes wooden tools, there is now only a wooden paxel
  • Replaces stone tools with copper
  • Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit
  • Removes diamond from the overworld and adds magma cream to diamond equipment recipes
  • Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
  • Replaces diamonds in jukeboxes and enchanting tables with amethyst
  • Diamonds now generate in the nether roof, in fortresses and in boulders in the basalt delta
  • Netherite has been moved to the End and its damage and mining speed has been buffed to actually mean something
  • Netherite has been renamed to Dendrite in accordance with its new position
  • Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
  • Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
  • Obsidian no longer takes until the end of time to mine

Tinker's Construct and Tetra

  • Disables all TC tools and related molds (except battlesigns because funny)
  • Disables all slimelands (makes skyslime craftable from slime and a diamond)
  • Disables cinderslime (we couldn't find a good place for it in the new progression)
  • Adds every remaining Tinker's Construct material to Tetra
  • Changes blackstone to cobalt in the Tetra hammer line

To-Do

  • Nerf Protection considerably (not its variants)
  • Nerf Sharpness (not its variants)
  • Remove the experience cost of enchanting with a table (not anvil)
  • Increase overworld ore rates to fill in diamond/redstone gaps
  • Start ancient debris generating in the End
  • Add a new music disc, sure, why not
  • Tweak the hammers in Tetra to reflect progression
  • Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what)
  • Make minecarts fast
  • New texture for the enchanting table
  • I forgot slimewood and nahuatl lol