# Minecraft Rebalance Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for a TBA modpack, but should function adequately in an otherwise vanilla server. This mod does *not* change the difficulty of the game. To compile, use:
./gradlew build
Remember to change the JDK version to a compatible version, ie.:
-Dorg.gradle.java.home=/usr/lib/jvm/java-21-openjdk
## Vanilla changes - Removes wooden tools, there is now only a wooden paxel - Replaces stone tools with copper - Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit - Removes diamond from the overworld and adds magma cream to diamond equipment recipes - Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates) - Replaces diamonds in jukeboxes and enchanting tables with amethyst - Diamonds now generate in the nether roof, in fortresses and in boulders in the basalt delta - Netherite has been moved to the End and its damage and mining speed has been buffed to actually mean something - Netherite has been renamed to Dendrite in accordance with its new position - Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression - Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide - Obsidian no longer takes until the end of time to mine ## Tinker's Construct and Tetra - Disables all TC tools and related molds (except battlesigns because funny) - Disables all slimelands (makes skyslime craftable from slime and a diamond) - Disables cinderslime (we couldn't find a good place for it in the new progression) - Adds every remaining Tinker's Construct material to Tetra - Changes blackstone to cobalt in the Tetra hammer line ## To-Do - Nerf Protection considerably (not its variants) - Nerf Sharpness (not its variants) - Remove the experience cost of enchanting with a table (not anvil) - Increase overworld ore rates to fill in diamond/redstone gaps - Start ancient debris generating in the End - Add a new music disc, sure, why not - Tweak the hammers in Tetra to reflect progression - Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what) - Make minecarts fast - New texture for the enchanting table - I forgot slimewood and nahuatl lol