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3 changed files with 0 additions and 27 deletions

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@ -121,19 +121,6 @@ repositories {
// flatDir {
// dir 'libs'
// }
// Other repositories can go above or below Modrinth's. We don't need priority :)
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
forRepositories(fg.repository) // Only add this if you're using ForgeGradle, otherwise remove this line
filter {
includeGroup "maven.modrinth"
}
}
}
dependencies {
@ -144,8 +131,6 @@ dependencies {
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
implementation fg.deobf('maven.modrinth:paxels-for-dummies:I4zGB3WZ')
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")

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@ -33,7 +33,6 @@ import org.slf4j.Logger;
//import net.minecraft.world.item.PickaxeItem;
import net.minecraft.world.item.*;
import net.gamingeinstein.paxelsfordummies.item.PaxelItem;
//import net.minecraft.world.item.Tier;
//import net.minecraft.world.item.Tiers;
@ -61,8 +60,6 @@ public class MC_Rebalance
public static final DeferredRegister<Block> VANILLA_BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft");
public static final DeferredRegister<Item> VANILLA_ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, "minecraft");
public static final DeferredRegister<Item> PAXELS = DeferredRegister.create(ForgeRegistries.ITEMS, "paxelsfordummies");
public static final RegistryObject<Block> OBSIDIAN_BLOCK = VANILLA_BLOCKS.register("obsidian", () -> new Block(BlockBehaviour.Properties.copy(Blocks.OBSIDIAN).strength(30)));
public static final RegistryObject<Item> golden_pick = VANILLA_ITEMS.register("golden_pickaxe",() -> new PickaxeItem(AltTiers.Gold, 1, -2.8f, new Item.Properties()) );
@ -76,8 +73,6 @@ public class MC_Rebalance
public static final RegistryObject<Item> golden_leggings = VANILLA_ITEMS.register("golden_leggings",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.LEGGINGS,new Item.Properties()));
public static final RegistryObject<Item> golden_boots = VANILLA_ITEMS.register("golden_boots",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.BOOTS,new Item.Properties()));
public static final RegistryObject<Item> GOLDEN_PAXEL = PAXELS.register("golden_paxel",() -> new PaxelItem(5.0f, -3.0f, AltTiers.Gold, new Item.Properties()));
public static final RegistryObject<Item> diamond_pick = VANILLA_ITEMS.register("diamond_pickaxe",() -> new PickaxeItem(AltTiers.Diamond, 1, -2.8f, new Item.Properties()) );
public static final RegistryObject<Item> diamond_sword = VANILLA_ITEMS.register("diamond_sword",() -> new SwordItem(AltTiers.Diamond, 3, -2.4f, new Item.Properties()));
public static final RegistryObject<Item> diamond_axe = VANILLA_ITEMS.register("diamond_axe",() -> new AxeItem(AltTiers.Diamond, 7, -3.0f, new Item.Properties()) );

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@ -66,13 +66,6 @@ description='''${mod_description}'''
ordering="NONE"
side="BOTH"
[[dependencies.${mod_id}]]
modId="net.gamingeinstein.paxelsfordummies"
mandatory=false
versionRange="0.1.0"
ordering="AFTER"
side="BOTH"
# Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.