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33898ec918
...
a0b95d97fe
5
.gitattributes
vendored
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@ -1,5 +0,0 @@
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||||||
# Disable autocrlf on generated files, they always generate with LF
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# Add any extra files or paths here to make git stop saying they
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||||||
# are changed when only line endings change.
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||||||
src/generated/**/.cache/cache text eol=lf
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src/generated/**/*.json text eol=lf
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25
.gitignore
vendored
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@ -1,25 +0,0 @@
|
||||||
# eclipse
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|
||||||
bin
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|
||||||
*.launch
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|
||||||
.settings
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|
||||||
.metadata
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|
||||||
.classpath
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|
||||||
.project
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|
||||||
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|
||||||
# idea
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|
||||||
out
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|
||||||
*.ipr
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|
||||||
*.iws
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|
||||||
*.iml
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|
||||||
.idea
|
|
||||||
|
|
||||||
# gradle
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|
||||||
build
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|
||||||
.gradle
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|
||||||
|
|
||||||
# other
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|
||||||
eclipse
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|
||||||
run
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|
||||||
|
|
||||||
# Files from Forge MDK
|
|
||||||
forge*changelog.txt
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|
||||||
65
CREDITS.txt
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|
@ -1,65 +0,0 @@
|
||||||
Minecraft Forge: Credits/Thank You
|
|
||||||
|
|
||||||
Forge is a set of tools and modifications to the Minecraft base game code to assist
|
|
||||||
mod developers in creating new and exciting content. It has been in development for
|
|
||||||
several years now, but I would like to take this time thank a few people who have
|
|
||||||
helped it along it's way.
|
|
||||||
|
|
||||||
First, the people who originally created the Forge projects way back in Minecraft
|
|
||||||
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance
|
|
||||||
of me taking over the project, who knows what Minecraft modding would be today.
|
|
||||||
|
|
||||||
Secondly, someone who has worked with me, and developed some of the core features
|
|
||||||
that allow modding to be as functional, and as simple as it is, cpw. For developing
|
|
||||||
FML, which stabelized the client and server modding ecosystem. As well as the base
|
|
||||||
loading system that allows us to modify Minecraft's code as elegently as possible.
|
|
||||||
|
|
||||||
Mezz, who has stepped up as the issue and pull request manager. Helping to keep me
|
|
||||||
sane as well as guiding the community into creating better additions to Forge.
|
|
||||||
|
|
||||||
Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which
|
|
||||||
I am a part}. For creating some of the core tools needed to make Minecraft modding
|
|
||||||
both possible, and as stable as can be.
|
|
||||||
On that note, here is some specific information of the MCP data we use:
|
|
||||||
* Minecraft Coder Pack (MCP) *
|
|
||||||
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically
|
|
||||||
download components of MCP and distribute MCP data files. This permission is not
|
|
||||||
transitive and others wishing to redistribute the Minecraft Forge source independently
|
|
||||||
should seek permission of MCP or remove the MCP data files and request their users
|
|
||||||
to download MCP separately.
|
|
||||||
|
|
||||||
And lastly, the countless community members who have spent time submitting bug reports,
|
|
||||||
pull requests, and just helping out the community in general. Thank you.
|
|
||||||
|
|
||||||
--LexManos
|
|
||||||
|
|
||||||
=========================================================================
|
|
||||||
|
|
||||||
This is Forge Mod Loader.
|
|
||||||
|
|
||||||
You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml
|
|
||||||
|
|
||||||
This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
|
|
||||||
and minecraft clients.
|
|
||||||
|
|
||||||
The code is authored by cpw.
|
|
||||||
|
|
||||||
It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
|
|
||||||
http://www.minecraftforum.net/topic/75440-
|
|
||||||
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.
|
|
||||||
|
|
||||||
It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
|
|
||||||
http://www.minecraftforge.net/
|
|
||||||
|
|
||||||
Additionally, it contains an implementation of topological sort based on that
|
|
||||||
published at http://keithschwarz.com/interesting/code/?dir=topological-sort
|
|
||||||
|
|
||||||
It also contains code from the Maven project for performing versioned dependency
|
|
||||||
resolution. http://maven.apache.org/
|
|
||||||
|
|
||||||
It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
|
|
||||||
with credit to it's authors.
|
|
||||||
|
|
||||||
Forge Mod Loader downloads components from the Minecraft Coder Pack
|
|
||||||
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.
|
|
||||||
|
|
||||||
523
FORGELICENSE.txt
|
|
@ -1,523 +0,0 @@
|
||||||
Unless noted below, Minecraft Forge, Forge Mod Loader, and all
|
|
||||||
parts herein are licensed under the terms of the LGPL 2.1 found
|
|
||||||
here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and
|
|
||||||
copied below.
|
|
||||||
|
|
||||||
Homepage: http://minecraftforge.net/
|
|
||||||
https://github.com/MinecraftForge/MinecraftForge
|
|
||||||
|
|
||||||
|
|
||||||
A note on authorship:
|
|
||||||
All source artifacts are property of their original author, with
|
|
||||||
the exclusion of the contents of the patches directory and others
|
|
||||||
copied from it from time to time. Authorship of the contents of
|
|
||||||
the patches directory is retained by the Minecraft Forge project.
|
|
||||||
This is because the patches are partially machine generated
|
|
||||||
artifacts, and are changed heavily due to the way forge works.
|
|
||||||
Individual attribution within them is impossible.
|
|
||||||
|
|
||||||
Consent:
|
|
||||||
All contributions to Forge must consent to the release of any
|
|
||||||
patch content to the Forge project.
|
|
||||||
|
|
||||||
A note on infectivity:
|
|
||||||
The LGPL is chosen specifically so that projects may depend on Forge
|
|
||||||
features without being infected with its license. That is the
|
|
||||||
purpose of the LGPL. Mods and others using this code via ordinary
|
|
||||||
Java mechanics for referencing libraries are specifically not bound
|
|
||||||
by Forge's license for the Mod code.
|
|
||||||
|
|
||||||
|
|
||||||
=== MCP Data ===
|
|
||||||
This software includes data from the Minecraft Coder Pack (MCP), with kind permission
|
|
||||||
from them. The license to MCP data is not transitive - distribution of this data by
|
|
||||||
third parties requires independent licensing from the MCP team. This data is not
|
|
||||||
redistributable without permission from the MCP team.
|
|
||||||
|
|
||||||
=== Sharing ===
|
|
||||||
I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of
|
|
||||||
the minecraft modding community. All contributions to these parts should be licensed under the same additional grant.
|
|
||||||
|
|
||||||
-- Runtime patcher --
|
|
||||||
License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher
|
|
||||||
and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
|
||||||
|
|
||||||
-- ASM transformers --
|
|
||||||
License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories)
|
|
||||||
under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
|
||||||
|
|
||||||
=========================================================================
|
|
||||||
This software includes portions from the Apache Maven project at
|
|
||||||
http://maven.apache.org/ specifically the ComparableVersion.java code. It is
|
|
||||||
included based on guidelines at
|
|
||||||
http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html
|
|
||||||
with notices intact. The only change is a non-functional change of package name.
|
|
||||||
|
|
||||||
This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating
|
|
||||||
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
|
|
||||||
authored by genman, heikok, pivot.
|
|
||||||
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.
|
|
||||||
|
|
||||||
This software includes the Monocraft font from https://github.com/IdreesInc/Monocraft/ for use in the early loading
|
|
||||||
display.
|
|
||||||
=========================================================================
|
|
||||||
|
|
||||||
|
|
||||||
GNU LESSER GENERAL PUBLIC LICENSE
|
|
||||||
Version 2.1, February 1999
|
|
||||||
|
|
||||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
[This is the first released version of the Lesser GPL. It also counts
|
|
||||||
as the successor of the GNU Library Public License, version 2, hence
|
|
||||||
the version number 2.1.]
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The licenses for most software are designed to take away your
|
|
||||||
freedom to share and change it. By contrast, the GNU General Public
|
|
||||||
Licenses are intended to guarantee your freedom to share and change
|
|
||||||
free software--to make sure the software is free for all its users.
|
|
||||||
|
|
||||||
This license, the Lesser General Public License, applies to some
|
|
||||||
specially designated software packages--typically libraries--of the
|
|
||||||
Free Software Foundation and other authors who decide to use it. You
|
|
||||||
can use it too, but we suggest you first think carefully about whether
|
|
||||||
this license or the ordinary General Public License is the better
|
|
||||||
strategy to use in any particular case, based on the explanations below.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom of use,
|
|
||||||
not price. Our General Public Licenses are designed to make sure that
|
|
||||||
you have the freedom to distribute copies of free software (and charge
|
|
||||||
for this service if you wish); that you receive source code or can get
|
|
||||||
it if you want it; that you can change the software and use pieces of
|
|
||||||
it in new free programs; and that you are informed that you can do
|
|
||||||
these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to make restrictions that forbid
|
|
||||||
distributors to deny you these rights or to ask you to surrender these
|
|
||||||
rights. These restrictions translate to certain responsibilities for
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|
||||||
you if you distribute copies of the library or if you modify it.
|
|
||||||
|
|
||||||
For example, if you distribute copies of the library, whether gratis
|
|
||||||
or for a fee, you must give the recipients all the rights that we gave
|
|
||||||
you. You must make sure that they, too, receive or can get the source
|
|
||||||
code. If you link other code with the library, you must provide
|
|
||||||
complete object files to the recipients, so that they can relink them
|
|
||||||
with the library after making changes to the library and recompiling
|
|
||||||
it. And you must show them these terms so they know their rights.
|
|
||||||
|
|
||||||
We protect your rights with a two-step method: (1) we copyright the
|
|
||||||
library, and (2) we offer you this license, which gives you legal
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|
||||||
permission to copy, distribute and/or modify the library.
|
|
||||||
|
|
||||||
To protect each distributor, we want to make it very clear that
|
|
||||||
there is no warranty for the free library. Also, if the library is
|
|
||||||
modified by someone else and passed on, the recipients should know
|
|
||||||
that what they have is not the original version, so that the original
|
|
||||||
author's reputation will not be affected by problems that might be
|
|
||||||
introduced by others.
|
|
||||||
|
|
||||||
Finally, software patents pose a constant threat to the existence of
|
|
||||||
any free program. We wish to make sure that a company cannot
|
|
||||||
effectively restrict the users of a free program by obtaining a
|
|
||||||
restrictive license from a patent holder. Therefore, we insist that
|
|
||||||
any patent license obtained for a version of the library must be
|
|
||||||
consistent with the full freedom of use specified in this license.
|
|
||||||
|
|
||||||
Most GNU software, including some libraries, is covered by the
|
|
||||||
ordinary GNU General Public License. This license, the GNU Lesser
|
|
||||||
General Public License, applies to certain designated libraries, and
|
|
||||||
is quite different from the ordinary General Public License. We use
|
|
||||||
this license for certain libraries in order to permit linking those
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|
||||||
libraries into non-free programs.
|
|
||||||
|
|
||||||
When a program is linked with a library, whether statically or using
|
|
||||||
a shared library, the combination of the two is legally speaking a
|
|
||||||
combined work, a derivative of the original library. The ordinary
|
|
||||||
General Public License therefore permits such linking only if the
|
|
||||||
entire combination fits its criteria of freedom. The Lesser General
|
|
||||||
Public License permits more lax criteria for linking other code with
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|
||||||
the library.
|
|
||||||
|
|
||||||
We call this license the "Lesser" General Public License because it
|
|
||||||
does Less to protect the user's freedom than the ordinary General
|
|
||||||
Public License. It also provides other free software developers Less
|
|
||||||
of an advantage over competing non-free programs. These disadvantages
|
|
||||||
are the reason we use the ordinary General Public License for many
|
|
||||||
libraries. However, the Lesser license provides advantages in certain
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|
||||||
special circumstances.
|
|
||||||
|
|
||||||
For example, on rare occasions, there may be a special need to
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|
||||||
encourage the widest possible use of a certain library, so that it becomes
|
|
||||||
a de-facto standard. To achieve this, non-free programs must be
|
|
||||||
allowed to use the library. A more frequent case is that a free
|
|
||||||
library does the same job as widely used non-free libraries. In this
|
|
||||||
case, there is little to gain by limiting the free library to free
|
|
||||||
software only, so we use the Lesser General Public License.
|
|
||||||
|
|
||||||
In other cases, permission to use a particular library in non-free
|
|
||||||
programs enables a greater number of people to use a large body of
|
|
||||||
free software. For example, permission to use the GNU C Library in
|
|
||||||
non-free programs enables many more people to use the whole GNU
|
|
||||||
operating system, as well as its variant, the GNU/Linux operating
|
|
||||||
system.
|
|
||||||
|
|
||||||
Although the Lesser General Public License is Less protective of the
|
|
||||||
users' freedom, it does ensure that the user of a program that is
|
|
||||||
linked with the Library has the freedom and the wherewithal to run
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|
||||||
that program using a modified version of the Library.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow. Pay close attention to the difference between a
|
|
||||||
"work based on the library" and a "work that uses the library". The
|
|
||||||
former contains code derived from the library, whereas the latter must
|
|
||||||
be combined with the library in order to run.
|
|
||||||
|
|
||||||
GNU LESSER GENERAL PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. This License Agreement applies to any software library or other
|
|
||||||
program which contains a notice placed by the copyright holder or
|
|
||||||
other authorized party saying it may be distributed under the terms of
|
|
||||||
this Lesser General Public License (also called "this License").
|
|
||||||
Each licensee is addressed as "you".
|
|
||||||
|
|
||||||
A "library" means a collection of software functions and/or data
|
|
||||||
prepared so as to be conveniently linked with application programs
|
|
||||||
(which use some of those functions and data) to form executables.
|
|
||||||
|
|
||||||
The "Library", below, refers to any such software library or work
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|
||||||
which has been distributed under these terms. A "work based on the
|
|
||||||
Library" means either the Library or any derivative work under
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|
||||||
copyright law: that is to say, a work containing the Library or a
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|
||||||
portion of it, either verbatim or with modifications and/or translated
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|
||||||
straightforwardly into another language. (Hereinafter, translation is
|
|
||||||
included without limitation in the term "modification".)
|
|
||||||
|
|
||||||
"Source code" for a work means the preferred form of the work for
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|
||||||
making modifications to it. For a library, complete source code means
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|
||||||
all the source code for all modules it contains, plus any associated
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|
||||||
interface definition files, plus the scripts used to control compilation
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|
||||||
and installation of the library.
|
|
||||||
|
|
||||||
Activities other than copying, distribution and modification are not
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|
||||||
covered by this License; they are outside its scope. The act of
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|
||||||
running a program using the Library is not restricted, and output from
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|
||||||
such a program is covered only if its contents constitute a work based
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|
||||||
on the Library (independent of the use of the Library in a tool for
|
|
||||||
writing it). Whether that is true depends on what the Library does
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|
||||||
and what the program that uses the Library does.
|
|
||||||
|
|
||||||
1. You may copy and distribute verbatim copies of the Library's
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|
||||||
complete source code as you receive it, in any medium, provided that
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|
||||||
you conspicuously and appropriately publish on each copy an
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|
||||||
appropriate copyright notice and disclaimer of warranty; keep intact
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|
||||||
all the notices that refer to this License and to the absence of any
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|
||||||
warranty; and distribute a copy of this License along with the
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|
||||||
Library.
|
|
||||||
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|
||||||
You may charge a fee for the physical act of transferring a copy,
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|
||||||
and you may at your option offer warranty protection in exchange for a
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|
||||||
fee.
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|
||||||
|
|
||||||
2. You may modify your copy or copies of the Library or any portion
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|
||||||
of it, thus forming a work based on the Library, and copy and
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|
||||||
distribute such modifications or work under the terms of Section 1
|
|
||||||
above, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The modified work must itself be a software library.
|
|
||||||
|
|
||||||
b) You must cause the files modified to carry prominent notices
|
|
||||||
stating that you changed the files and the date of any change.
|
|
||||||
|
|
||||||
c) You must cause the whole of the work to be licensed at no
|
|
||||||
charge to all third parties under the terms of this License.
|
|
||||||
|
|
||||||
d) If a facility in the modified Library refers to a function or a
|
|
||||||
table of data to be supplied by an application program that uses
|
|
||||||
the facility, other than as an argument passed when the facility
|
|
||||||
is invoked, then you must make a good faith effort to ensure that,
|
|
||||||
in the event an application does not supply such function or
|
|
||||||
table, the facility still operates, and performs whatever part of
|
|
||||||
its purpose remains meaningful.
|
|
||||||
|
|
||||||
(For example, a function in a library to compute square roots has
|
|
||||||
a purpose that is entirely well-defined independent of the
|
|
||||||
application. Therefore, Subsection 2d requires that any
|
|
||||||
application-supplied function or table used by this function must
|
|
||||||
be optional: if the application does not supply it, the square
|
|
||||||
root function must still compute square roots.)
|
|
||||||
|
|
||||||
These requirements apply to the modified work as a whole. If
|
|
||||||
identifiable sections of that work are not derived from the Library,
|
|
||||||
and can be reasonably considered independent and separate works in
|
|
||||||
themselves, then this License, and its terms, do not apply to those
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|
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This section is intended to make thoroughly clear what is believed to
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|
||||||
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||||||
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|
||||||
13. The Free Software Foundation may publish revised and/or new
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|
||||||
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|
||||||
Such new versions will be similar in spirit to the present version,
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|
||||||
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||||||
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|
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|
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|
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|
||||||
14. If you wish to incorporate parts of the Library into other free
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
NO WARRANTY
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|
||||||
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|
||||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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|
||||||
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|
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|
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|
||||||
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|
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|
||||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
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|
|
||||||
DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
14
README.md
|
|
@ -4,15 +4,10 @@ Major and minor tweaks to Minecraft's recipes, loot tables and item data with pr
|
||||||
|
|
||||||
This mod does *not* change the difficulty of the game.
|
This mod does *not* change the difficulty of the game.
|
||||||
|
|
||||||
To compile, use: <pre>./gradlew build</pre>
|
|
||||||
|
|
||||||
Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.gradle.java.home=/usr/lib/jvm/java-21-openjdk</pre>
|
|
||||||
|
|
||||||
## Vanilla changes
|
## Vanilla changes
|
||||||
|
|
||||||
- Removes wooden tools, there is now only a wooden paxel
|
- Removes wooden tools, there is now only a wooden paxel
|
||||||
- Replaces stone tools with copper
|
- Replaces stone tools with copper
|
||||||
- Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit
|
|
||||||
- Removes diamond from the overworld and adds magma cream to diamond equipment recipes
|
- Removes diamond from the overworld and adds magma cream to diamond equipment recipes
|
||||||
- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
|
- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
|
||||||
- Replaces diamonds in jukeboxes and enchanting tables with amethyst
|
- Replaces diamonds in jukeboxes and enchanting tables with amethyst
|
||||||
|
|
@ -21,15 +16,13 @@ Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.grad
|
||||||
- Netherite has been renamed to Dendrite in accordance with its new position
|
- Netherite has been renamed to Dendrite in accordance with its new position
|
||||||
- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
|
- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
|
||||||
- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
|
- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
|
||||||
- Obsidian no longer takes until the end of time to mine
|
|
||||||
|
|
||||||
## Tinker's Construct and Tetra
|
## Tinker's Construct
|
||||||
|
|
||||||
- Disables all TC tools and related molds (except battlesigns because funny)
|
- Disables all tools and related molds (except battlesigns because funny)
|
||||||
- Disables all slimelands (makes skyslime craftable from slime and a diamond)
|
- Disables all slimelands (makes skyslime craftable from slime and a diamond)
|
||||||
- Disables cinderslime (we couldn't find a good place for it in the new progression)
|
- Disables cinderslime (we couldn't find a good place for it in the new progression)
|
||||||
- Adds every remaining Tinker's Construct material to Tetra
|
- Adds every remaining Tinker's Construct material to Tetra
|
||||||
- Changes blackstone to cobalt in the Tetra hammer line
|
|
||||||
|
|
||||||
## To-Do
|
## To-Do
|
||||||
|
|
||||||
|
|
@ -38,7 +31,10 @@ Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.grad
|
||||||
- Remove the experience cost of enchanting with a table (not anvil)
|
- Remove the experience cost of enchanting with a table (not anvil)
|
||||||
- Increase overworld ore rates to fill in diamond/redstone gaps
|
- Increase overworld ore rates to fill in diamond/redstone gaps
|
||||||
- Start ancient debris generating in the End
|
- Start ancient debris generating in the End
|
||||||
|
- Weaken obsidian slightly
|
||||||
|
- Buff gold heavily to ~75% of diamond's durability, increasing other stats to just over iron (pushing up diamond and netherite)
|
||||||
- Add a new music disc, sure, why not
|
- Add a new music disc, sure, why not
|
||||||
|
- Add two developer items
|
||||||
- Tweak the hammers in Tetra to reflect progression
|
- Tweak the hammers in Tetra to reflect progression
|
||||||
- Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what)
|
- Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what)
|
||||||
- Make minecarts fast
|
- Make minecarts fast
|
||||||
|
|
|
||||||
46
README.txt
|
|
@ -1,46 +0,0 @@
|
||||||
|
|
||||||
Source installation information for modders
|
|
||||||
-------------------------------------------
|
|
||||||
This code follows the Minecraft Forge installation methodology. It will apply
|
|
||||||
some small patches to the vanilla MCP source code, giving you and it access
|
|
||||||
to some of the data and functions you need to build a successful mod.
|
|
||||||
|
|
||||||
Note also that the patches are built against "un-renamed" MCP source code (aka
|
|
||||||
SRG Names) - this means that you will not be able to read them directly against
|
|
||||||
normal code.
|
|
||||||
|
|
||||||
Setup Process:
|
|
||||||
==============================
|
|
||||||
|
|
||||||
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
|
|
||||||
|
|
||||||
Step 2: You're left with a choice.
|
|
||||||
If you prefer to use Eclipse:
|
|
||||||
1. Run the following command: `./gradlew genEclipseRuns`
|
|
||||||
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
|
|
||||||
or run `gradlew eclipse` to generate the project.
|
|
||||||
|
|
||||||
If you prefer to use IntelliJ:
|
|
||||||
1. Open IDEA, and import project.
|
|
||||||
2. Select your build.gradle file and have it import.
|
|
||||||
3. Run the following command: `./gradlew genIntellijRuns`
|
|
||||||
4. Refresh the Gradle Project in IDEA if required.
|
|
||||||
|
|
||||||
If at any point you are missing libraries in your IDE, or you've run into problems you can
|
|
||||||
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
|
|
||||||
(this does not affect your code) and then start the process again.
|
|
||||||
|
|
||||||
Mapping Names:
|
|
||||||
=============================
|
|
||||||
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields
|
|
||||||
in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this
|
|
||||||
license, if you do not agree with it you can change your mapping names to other crowdsourced names in your
|
|
||||||
build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here:
|
|
||||||
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
|
|
||||||
|
|
||||||
Additional Resources:
|
|
||||||
=========================
|
|
||||||
Community Documentation: https://docs.minecraftforge.net/en/1.20.1/gettingstarted/
|
|
||||||
LexManos' Install Video: https://youtu.be/8VEdtQLuLO0
|
|
||||||
Forge Forums: https://forums.minecraftforge.net/
|
|
||||||
Forge Discord: https://discord.minecraftforge.net/
|
|
||||||
|
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|
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211
build.gradle
|
|
@ -1,211 +0,0 @@
|
||||||
plugins {
|
|
||||||
id 'eclipse'
|
|
||||||
id 'idea'
|
|
||||||
id 'maven-publish'
|
|
||||||
id 'net.minecraftforge.gradle' version '[6.0,6.2)'
|
|
||||||
}
|
|
||||||
|
|
||||||
version = '1.20.1/0.0.1'
|
|
||||||
group = 'xyz.nearmisses.patience'
|
|
||||||
|
|
||||||
base {
|
|
||||||
archivesName = 'mc_rebalance'
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
|
|
||||||
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
|
|
||||||
|
|
||||||
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
|
|
||||||
minecraft {
|
|
||||||
|
|
||||||
// The mappings can be changed at any time and must be in the following format.
|
|
||||||
// Channel: Version:
|
|
||||||
// official MCVersion Official field/method names from Mojang mapping files
|
|
||||||
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
|
|
||||||
//
|
|
||||||
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
|
|
||||||
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
|
|
||||||
//
|
|
||||||
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
|
|
||||||
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
|
|
||||||
//
|
|
||||||
// Use non-default mappings at your own risk. They may not always work.
|
|
||||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
|
||||||
mappings channel: mapping_channel, version: mapping_version
|
|
||||||
|
|
||||||
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
|
|
||||||
// In most cases, it is not necessary to enable.
|
|
||||||
// enableEclipsePrepareRuns = true
|
|
||||||
// enableIdeaPrepareRuns = true
|
|
||||||
|
|
||||||
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
|
|
||||||
// It is REQUIRED to be set to true for this template to function.
|
|
||||||
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
|
|
||||||
copyIdeResources = true
|
|
||||||
|
|
||||||
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
|
|
||||||
// The folder name can be set on a run configuration using the "folderName" property.
|
|
||||||
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
|
|
||||||
// generateRunFolders = true
|
|
||||||
|
|
||||||
// This property enables access transformers for use in development.
|
|
||||||
// They will be applied to the Minecraft artifact.
|
|
||||||
// The access transformer file can be anywhere in the project.
|
|
||||||
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
|
|
||||||
// This default location is a best practice to automatically put the file in the right place in the final jar.
|
|
||||||
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
|
|
||||||
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
|
||||||
|
|
||||||
// Default run configurations.
|
|
||||||
// These can be tweaked, removed, or duplicated as needed.
|
|
||||||
runs {
|
|
||||||
// applies to all the run configs below
|
|
||||||
configureEach {
|
|
||||||
workingDirectory project.file('run')
|
|
||||||
|
|
||||||
// Recommended logging data for a userdev environment
|
|
||||||
// The markers can be added/remove as needed separated by commas.
|
|
||||||
// "SCAN": For mods scan.
|
|
||||||
// "REGISTRIES": For firing of registry events.
|
|
||||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
|
||||||
property 'forge.logging.markers', 'REGISTRIES'
|
|
||||||
|
|
||||||
// Recommended logging level for the console
|
|
||||||
// You can set various levels here.
|
|
||||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
|
||||||
property 'forge.logging.console.level', 'debug'
|
|
||||||
|
|
||||||
mods {
|
|
||||||
"${mod_id}" {
|
|
||||||
source sourceSets.main
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
client {
|
|
||||||
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
|
|
||||||
property 'forge.enabledGameTestNamespaces', mod_id
|
|
||||||
}
|
|
||||||
|
|
||||||
server {
|
|
||||||
property 'forge.enabledGameTestNamespaces', mod_id
|
|
||||||
args '--nogui'
|
|
||||||
}
|
|
||||||
|
|
||||||
// This run config launches GameTestServer and runs all registered gametests, then exits.
|
|
||||||
// By default, the server will crash when no gametests are provided.
|
|
||||||
// The gametest system is also enabled by default for other run configs under the /test command.
|
|
||||||
gameTestServer {
|
|
||||||
property 'forge.enabledGameTestNamespaces', mod_id
|
|
||||||
}
|
|
||||||
|
|
||||||
data {
|
|
||||||
// example of overriding the workingDirectory set in configureEach above
|
|
||||||
workingDirectory project.file('run-data')
|
|
||||||
|
|
||||||
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
|
|
||||||
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Include resources generated by data generators.
|
|
||||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
|
||||||
|
|
||||||
repositories {
|
|
||||||
// Put repositories for dependencies here
|
|
||||||
// ForgeGradle automatically adds the Forge maven and Maven Central for you
|
|
||||||
|
|
||||||
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
|
|
||||||
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
|
|
||||||
// flatDir {
|
|
||||||
// dir 'libs'
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
// Specify the version of Minecraft to use.
|
|
||||||
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
|
|
||||||
// The "userdev" classifier will be requested and setup by ForgeGradle.
|
|
||||||
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
|
|
||||||
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
|
|
||||||
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
|
|
||||||
|
|
||||||
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
|
|
||||||
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
|
|
||||||
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
|
|
||||||
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
|
|
||||||
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
|
|
||||||
|
|
||||||
// Example mod dependency using a mod jar from ./libs with a flat dir repository
|
|
||||||
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
|
|
||||||
// The group id is ignored when searching -- in this case, it is "blank"
|
|
||||||
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
|
|
||||||
|
|
||||||
// For more info:
|
|
||||||
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
|
||||||
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
|
||||||
}
|
|
||||||
|
|
||||||
// This block of code expands all declared replace properties in the specified resource targets.
|
|
||||||
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
|
|
||||||
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
|
|
||||||
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
|
|
||||||
tasks.named('processResources', ProcessResources).configure {
|
|
||||||
var replaceProperties = [
|
|
||||||
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
|
|
||||||
forge_version: forge_version, forge_version_range: forge_version_range,
|
|
||||||
loader_version_range: loader_version_range,
|
|
||||||
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
|
|
||||||
mod_authors: mod_authors, mod_description: mod_description,
|
|
||||||
]
|
|
||||||
inputs.properties replaceProperties
|
|
||||||
|
|
||||||
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
|
|
||||||
expand replaceProperties + [project: project]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Example for how to get properties into the manifest for reading at runtime.
|
|
||||||
tasks.named('jar', Jar).configure {
|
|
||||||
manifest {
|
|
||||||
attributes([
|
|
||||||
'Specification-Title' : mod_id,
|
|
||||||
'Specification-Vendor' : mod_authors,
|
|
||||||
'Specification-Version' : '1', // We are version 1 of ourselves
|
|
||||||
'Implementation-Title' : project.name,
|
|
||||||
'Implementation-Version' : project.jar.archiveVersion,
|
|
||||||
'Implementation-Vendor' : mod_authors,
|
|
||||||
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
|
|
||||||
])
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is the preferred method to reobfuscate your jar file
|
|
||||||
finalizedBy 'reobfJar'
|
|
||||||
}
|
|
||||||
|
|
||||||
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
|
|
||||||
// tasks.named('publish').configure {
|
|
||||||
// dependsOn 'reobfJar'
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Example configuration to allow publishing using the maven-publish plugin
|
|
||||||
publishing {
|
|
||||||
publications {
|
|
||||||
register('mavenJava', MavenPublication) {
|
|
||||||
artifact jar
|
|
||||||
}
|
|
||||||
}
|
|
||||||
repositories {
|
|
||||||
maven {
|
|
||||||
url "file://${project.projectDir}/mcmodsrepo"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
tasks.withType(JavaCompile).configureEach {
|
|
||||||
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
|
|
||||||
}
|
|
||||||
|
|
||||||
// compileJava.options.fork=true
|
|
||||||
// compileJava.options.forkOptions.executable='/usr/lib/jvm/java-21-openjdk'
|
|
||||||