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No commits in common. "2cb680f59cdbaab229efdfa4c0bafa9e244d41e3" and "e8f22b83131a2af06088a4b8cc1792d1e7f9dfdb" have entirely different histories.

3 changed files with 6 additions and 74 deletions

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@ -8,6 +8,8 @@ public class MCRebalance implements ModInitializer {
public static final String MOD_ID = "mc_rebalance";
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@Override
@ -17,7 +19,6 @@ public class MCRebalance implements ModInitializer {
ModItems.init(); // Initialise: load all static values
ModBlocks.init();
ModArmourMats.init();
LOGGER.info("Hello Fabric world!");
}
}

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@ -1,60 +0,0 @@
package xyz.nearmisses.patience.mc_rebalance;
import net.minecraft.core.Holder;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.item.ArmorItem;
import net.minecraft.world.item.ArmorMaterial;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.crafting.Ingredient;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
public class ModArmourMats {
public static void init(){}
// Speeds up the process of making new armour.
public static Holder<ArmorMaterial> registerMaterial(
String id,
Map<ArmorItem.Type, Integer> defensePoints,
int enchantability,
Holder<SoundEvent> equipSound,
Supplier<Ingredient> repairIngredientSupplier,
float toughness,
float knockbackResistance,
boolean dyeable
) {
// Get the supported layers for the armor material
List<ArmorMaterial.Layer> layers = List.of(
new ArmorMaterial.Layer(ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, id), "", dyeable) // ID, suffix(?), dyeable
);
ArmorMaterial material = new ArmorMaterial(defensePoints, enchantability, equipSound, repairIngredientSupplier, layers, toughness, knockbackResistance);
// Check why/if this is necessary later.
material = Registry.register(BuiltInRegistries.ARMOR_MATERIAL, ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, id), material);
return Holder.direct(material);
}
public static final Holder<ArmorMaterial> Copper = registerMaterial("copper",
Map.of( // Armour values
ArmorItem.Type.HELMET, 2,
ArmorItem.Type.CHESTPLATE, 4,
ArmorItem.Type.LEGGINGS, 3,
ArmorItem.Type.BOOTS, 1
),
9, // Enchantability
SoundEvents.ARMOR_EQUIP_IRON,
() -> Ingredient.of(Items.COPPER_INGOT),
0.0F, // Toughness
0.0F, // Knockback resistance
false
);
// Armor items defined in ModItems.
}

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@ -6,7 +6,6 @@ import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.ArmorItem;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
@ -20,10 +19,7 @@ public class ModItems {
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.GOLDEN_HOE, ModItems.Paxel_Gold));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.DIAMOND_HOE, ModItems.Paxel_Diamond));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.NETHERITE_HOE, ModItems.Paxel_Dendrite));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Helm));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Chest));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Legs));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Boots));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.INGREDIENTS).register((itemGroup) -> itemGroup.addAfter(Items.COPPER_INGOT, ModItems.Copper_Nugget));
}
@ -31,10 +27,9 @@ public class ModItems {
ResourceKey<Item> itemID = ResourceKey.create(Registries.ITEM, ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, id));
return Registry.register(BuiltInRegistries.ITEM, itemID, new Item(item));
}
public static Item register(String id, Item item) { // I want either to work. There's probably a better way to do this.
ResourceKey<Item> itemID = ResourceKey.create(Registries.ITEM, ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, id));
return Registry.register(BuiltInRegistries.ITEM, itemID, item);
}
//public static final Item Plush_Emerald = register("emerald_plush", new Item.Properties() );
//public static final Item Plush_Acoustic = register("acoustic_plush", new Item.Properties() );
// Paxel stats are supplied solely with data, this is just to give them an ID so they're nice and easy to meddle with
public static final Item Paxel_Wood = register("wooden_paxel", new Item.Properties() );
@ -44,9 +39,5 @@ public class ModItems {
public static final Item Paxel_Diamond = register("diamond_paxel", new Item.Properties() );
public static final Item Paxel_Dendrite = register("netherite_paxel", new Item.Properties() ); // As with copper
public static final Item Armour_Copper_Helm = register("copper_helmet", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.HELMET, new Item.Properties().durability(ArmorItem.Type.HELMET.getDurability(10))) );
public static final Item Armour_Copper_Chest = register("copper_chestplate", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.CHESTPLATE, new Item.Properties().durability(ArmorItem.Type.CHESTPLATE.getDurability(10))) );
public static final Item Armour_Copper_Legs = register("copper_leggings", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.LEGGINGS, new Item.Properties().durability(ArmorItem.Type.LEGGINGS.getDurability(10))) );
public static final Item Armour_Copper_Boots = register("copper_boots", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.BOOTS, new Item.Properties().durability(ArmorItem.Type.BOOTS.getDurability(10))) );
public static final Item Copper_Nugget = register("copper_nugget", new Item.Properties());
}