Update modpack information
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README.md
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README.md
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# Minecraft Rebalance
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# Minecraft Rebalance
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Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for a TBA modpack, but should function adequately in an otherwise vanilla server.
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Major and minor tweaks to Minecraft's recipes, loot tables and item data with progression as a high priority. This low-code Forge 1.20.1 mod is designed for its [parent modpack](https://patience.nearmisses.xyz/SergeantAcoustic/tinkers_tinkering). It does not run outside its pack due to certain dependencies in the pack.
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This mod does *not* change the difficulty of the game.
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To compile, use: <pre>./gradlew build</pre>
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To compile, use: <pre>./gradlew build</pre>
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- Removes wooden tools, there is now only a wooden paxel
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- Removes wooden tools, there is now only a wooden paxel
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- Replaces stone tools with copper
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- Replaces stone tools with copper
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- Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit
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- Significantly buffs gold to between iron and diamond, buffs diamond and netherite to suit
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- Removes diamond from the overworld and adds magma cream to diamond equipment recipes
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- Removes diamond from the overworld and adds magma cream to diamond equipment recipes
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- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
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- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
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- Replaces diamonds in jukeboxes and enchanting tables with amethyst
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- Replaces diamonds in jukeboxes and enchanting tables with amethyst
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- Netherite has been renamed to Dendrite in accordance with its new position
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- Netherite has been renamed to Dendrite in accordance with its new position
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- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
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- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
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- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
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- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
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- Obsidian no longer takes until the end of time to mine
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- Obsidian no longer takes until the end of timehttps://modrinth.com/mod/enchancement to mine
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- Enchanting reworked (see [Enchancement](https://modrinth.com/mod/enchancement))
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- Added a modular tool system to replace wooden paxels (see TC/Tetras changes below)
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- Tweaked worldgen for all three dimensions
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- (In progress) Edited villager trades to be focused on improving equipment found elsewhere
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- (In progress) Edited food to encourage dedicated sources of meat instead of just taking sheep/cows forever
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## Tinker's Construct and Tetra
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## Tinker's Construct and Tetra
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## To-Do
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## To-Do
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- Nerf Protection considerably (not its variants)
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- Nerf Sharpness (not its variants)
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- Remove the experience cost of enchanting with a table (not anvil)
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- Remove the experience cost of enchanting with a table (not anvil)
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- Increase overworld ore rates to fill in diamond/redstone gaps
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- Start ancient debris generating in the End
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- Start ancient debris generating in the End
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- Add a new music disc, sure, why not
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- Add a new music disc, sure, why not
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- Tweak the hammers in Tetra to reflect progression
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- Replace the obsidian hammer with something (we have not decided what)
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- Replace the blackstone hammer with cobalt and the obsidian hammer with something (we have not decided what)
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- Make minecarts fast
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- New texture for the enchanting table
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- New texture for the enchanting table
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- I forgot slimewood and nahuatl lol
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- Delete slimewood and nahuatl
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- Make TC smelteries an opt-in config due to vanilla requirements
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