Changed paxels to ShovelItems
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cf1916b6ad
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@ -8,10 +8,7 @@ import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.world.entity.EquipmentSlotGroup;
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import net.minecraft.world.item.enchantment.Enchantment;
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import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
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import net.minecraft.world.item.enchantment.EnchantmentTarget;
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import net.minecraft.world.item.enchantment.LevelBasedValue;
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import net.minecraft.world.item.enchantment.*;
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import org.jetbrains.annotations.NotNull;
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import xyz.nearmisses.patience.mc_rebalance.enchantment.effect.WindupEffect;
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@ -41,7 +38,6 @@ public class EnchantGen extends FabricDynamicRegistryProvider {
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)
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).withEffect(
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EnchantmentEffectComponents.POST_ATTACK, // enchantment occurs POST_ATTACK
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//EnchantmentEffectComponents.DAMAGE,
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EnchantmentTarget.ATTACKER,
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EnchantmentTarget.VICTIM,
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new WindupEffect(LevelBasedValue.constant(0.8f)) //.perLevel(0.8f, 0.2f)) // scale the enchantment linearly (irrelevant).
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@ -9,6 +9,7 @@ import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.CreativeModeTabs;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.ShovelItem;
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public class ModItems {
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public static void init(){
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@ -32,11 +33,11 @@ public class ModItems {
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}
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// Paxel stats are supplied solely with data, this is just to give them an ID so they're nice and easy to meddle with
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public static final Item Paxel_Wood = register("wooden_paxel", new Item.Properties() );
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public static final Item Paxel_Stone = register("stone_paxel", new Item.Properties() );
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public static final Item Paxel_Copper = register("copper_paxel", new Item.Properties() );
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public static final Item Paxel_Iron = register("iron_paxel", new Item.Properties() );
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public static final Item Paxel_Gold = register("golden_paxel", new Item.Properties() );
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public static final Item Paxel_Diamond = register("diamond_paxel", new Item.Properties() );
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public static final Item Paxel_Dendrite = register("netherite_paxel", new Item.Properties() ); // Not strictly right in this pack but we're keeping up with naming conventions
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public static final Item Paxel_Wood = register("wooden_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Stone = register("stone_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Copper = register("copper_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Iron = register("iron_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Gold = register("golden_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Diamond = register("diamond_paxel", new ShovelItem.Properties() );
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public static final Item Paxel_Dendrite = register("netherite_paxel", new ShovelItem.Properties() ); // Not strictly right in this pack but we're keeping up with naming conventions
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}
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