Reworked food sources
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@ -101,9 +101,52 @@ public class MC_Rebalance
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}).build());
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*/
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// If this modpack were to be in development any longer this would go in a new file
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/*public static RegistryObject<Item> quickSimpleFoodRepacement(String id, Integer nutrition, Float saturation){
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return VANILLA_ITEMS.register(id, () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
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.alwaysEat()
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.nutrition(nutrition)
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.saturationMod(saturation)
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.build()
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)));
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}
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public static final RegistryObject<Item> steak = quickSimpleFoodReplacement("cooked_beef",5,0.4f);
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*/
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public static final RegistryObject<Item> steak = VANILLA_ITEMS.register("cooked_beef", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.4f).build())));
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// public static final RegistryObject<Item> chorus_fruit = VANILLA_ITEMS.register("chorus_fruit", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> bread = VANILLA_ITEMS.register("bread", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(3).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> carrot = VANILLA_ITEMS.register("carrot", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(0.5f).build())));
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public static final RegistryObject<Item> raw_rabbit = VANILLA_ITEMS.register("rabbit", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(1.0f).build())));
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public static final RegistryObject<Item> glow_berries = VANILLA_ITEMS.register("glow_berries", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(2.0f).build())));
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public static final RegistryObject<Item> cookie = VANILLA_ITEMS.register("cookie", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(1).saturationMod(2.6f).build())));
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public static final RegistryObject<Item> dried_kelp = VANILLA_ITEMS.register("dried_kelp", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(0.0f).build())));
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public static final RegistryObject<Item> cooked_chicken = VANILLA_ITEMS.register("cooked_chicken", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> cooked_salmon = VANILLA_ITEMS.register("cooked_salmon", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(6).saturationMod(0.2f).build())));
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public static final RegistryObject<Item> cooked_cod = VANILLA_ITEMS.register("cooked_cod", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.2f).build())));
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public static final RegistryObject<Item> cooked_porkchop = VANILLA_ITEMS.register("cooked_porkchop", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(8).saturationMod(0.7f).build())));
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public static final RegistryObject<Item> golden_carrot = VANILLA_ITEMS.register("golden_carrot", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(2.5f).build())));
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public static final RegistryObject<Item> pumpkin_pie = VANILLA_ITEMS.register("pumpkin_pie", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(6).saturationMod(1.1f).build())));
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public static final RegistryObject<Item> cooked_mutton = VANILLA_ITEMS.register("cooked_mutton", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.6f).build())));
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// The following will need additional alterations to function correctly
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/*
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public static final RegistryObject<Item> rotten_flesh = VANILLA_ITEMS.register("rotten_flesh", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> chorus_fruit = VANILLA_ITEMS.register("chorus_fruit", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(5).saturationMod(0.4f).build())));
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*/
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public MC_Rebalance(FMLJavaModLoadingContext context)
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{
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