Fix re-tiered hoes being defined as pickaxes

This commit is contained in:
Sergeant Acoustic 2025-09-08 14:40:25 +01:00
parent 2fbc54b9f9
commit b3ca8644b1

View file

@ -66,7 +66,7 @@ public class MC_Rebalance
public static final RegistryObject<Item> golden_sword = VANILLA_ITEMS.register("golden_sword",() -> new SwordItem(AltTiers.Gold, 3, -2.4f, new Item.Properties())); public static final RegistryObject<Item> golden_sword = VANILLA_ITEMS.register("golden_sword",() -> new SwordItem(AltTiers.Gold, 3, -2.4f, new Item.Properties()));
public static final RegistryObject<Item> golden_axe = VANILLA_ITEMS.register("golden_axe",() -> new AxeItem(AltTiers.Gold, 6, -3.1f, new Item.Properties()) ); public static final RegistryObject<Item> golden_axe = VANILLA_ITEMS.register("golden_axe",() -> new AxeItem(AltTiers.Gold, 6, -3.1f, new Item.Properties()) );
public static final RegistryObject<Item> golden_shovel = VANILLA_ITEMS.register("golden_shovel",() -> new ShovelItem(AltTiers.Gold, 1.5f, -3.0f, new Item.Properties()) ); public static final RegistryObject<Item> golden_shovel = VANILLA_ITEMS.register("golden_shovel",() -> new ShovelItem(AltTiers.Gold, 1.5f, -3.0f, new Item.Properties()) );
public static final RegistryObject<Item> golden_hoe = VANILLA_ITEMS.register("golden_hoe",() -> new PickaxeItem(AltTiers.Gold, -1, -1.0f, new Item.Properties()) ); public static final RegistryObject<Item> golden_hoe = VANILLA_ITEMS.register("golden_hoe",() -> new HoeItem(AltTiers.Gold, -1, -1.0f, new Item.Properties()) );
public static final RegistryObject<Item> golden_helmet = VANILLA_ITEMS.register("golden_helmet",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.HELMET,new Item.Properties())); public static final RegistryObject<Item> golden_helmet = VANILLA_ITEMS.register("golden_helmet",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.HELMET,new Item.Properties()));
public static final RegistryObject<Item> golden_chestplate = VANILLA_ITEMS.register("golden_chestplate",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.CHESTPLATE,new Item.Properties())); public static final RegistryObject<Item> golden_chestplate = VANILLA_ITEMS.register("golden_chestplate",() -> new ArmorItem(AltArmourTiers.Gold,ArmorItem.Type.CHESTPLATE,new Item.Properties()));
@ -77,13 +77,13 @@ public class MC_Rebalance
public static final RegistryObject<Item> diamond_sword = VANILLA_ITEMS.register("diamond_sword",() -> new SwordItem(AltTiers.Diamond, 3, -2.4f, new Item.Properties())); public static final RegistryObject<Item> diamond_sword = VANILLA_ITEMS.register("diamond_sword",() -> new SwordItem(AltTiers.Diamond, 3, -2.4f, new Item.Properties()));
public static final RegistryObject<Item> diamond_axe = VANILLA_ITEMS.register("diamond_axe",() -> new AxeItem(AltTiers.Diamond, 7, -3.0f, new Item.Properties()) ); public static final RegistryObject<Item> diamond_axe = VANILLA_ITEMS.register("diamond_axe",() -> new AxeItem(AltTiers.Diamond, 7, -3.0f, new Item.Properties()) );
public static final RegistryObject<Item> diamond_shovel = VANILLA_ITEMS.register("diamond_shovel",() -> new ShovelItem(AltTiers.Diamond, 1.5f, -3.0f, new Item.Properties()) ); public static final RegistryObject<Item> diamond_shovel = VANILLA_ITEMS.register("diamond_shovel",() -> new ShovelItem(AltTiers.Diamond, 1.5f, -3.0f, new Item.Properties()) );
public static final RegistryObject<Item> diamond_hoe = VANILLA_ITEMS.register("diamond_hoe",() -> new PickaxeItem(AltTiers.Diamond, -1, -1.0f, new Item.Properties()) ); public static final RegistryObject<Item> diamond_hoe = VANILLA_ITEMS.register("diamond_hoe",() -> new HoeItem(AltTiers.Diamond, -1, -1.0f, new Item.Properties()) );
public static final RegistryObject<Item> dendrite_pick = VANILLA_ITEMS.register("netherite_pickaxe",() -> new PickaxeItem(AltTiers.Dendrite, 1, -2.8f, new Item.Properties()) ); public static final RegistryObject<Item> dendrite_pick = VANILLA_ITEMS.register("netherite_pickaxe",() -> new PickaxeItem(AltTiers.Dendrite, 1, -2.8f, new Item.Properties()) );
public static final RegistryObject<Item> dendrite_sword = VANILLA_ITEMS.register("netherite_sword",() -> new SwordItem(AltTiers.Dendrite, 3, -2.4f, new Item.Properties())); public static final RegistryObject<Item> dendrite_sword = VANILLA_ITEMS.register("netherite_sword",() -> new SwordItem(AltTiers.Dendrite, 3, -2.4f, new Item.Properties()));
public static final RegistryObject<Item> dendrite_axe = VANILLA_ITEMS.register("netherite_axe",() -> new AxeItem(AltTiers.Dendrite, 8, -3.0f, new Item.Properties()) ); public static final RegistryObject<Item> dendrite_axe = VANILLA_ITEMS.register("netherite_axe",() -> new AxeItem(AltTiers.Dendrite, 8, -3.0f, new Item.Properties()) );
public static final RegistryObject<Item> dendrite_shovel = VANILLA_ITEMS.register("netherite_shovel",() -> new ShovelItem(AltTiers.Dendrite, 1.5f, -3.0f, new Item.Properties()) ); public static final RegistryObject<Item> dendrite_shovel = VANILLA_ITEMS.register("netherite_shovel",() -> new ShovelItem(AltTiers.Dendrite, 1.5f, -3.0f, new Item.Properties()) );
public static final RegistryObject<Item> dendrite_hoe = VANILLA_ITEMS.register("netherite_hoe",() -> new PickaxeItem(AltTiers.Dendrite, -1, -1.0f, new Item.Properties()) ); public static final RegistryObject<Item> dendrite_hoe = VANILLA_ITEMS.register("netherite_hoe",() -> new HoeItem(AltTiers.Dendrite, -1, -1.0f, new Item.Properties()) );
public static final RegistryObject<Block> acoustic_plush = BLOCKS.register("acoustic_plush", () -> new PlushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.DIRT).noOcclusion())); public static final RegistryObject<Block> acoustic_plush = BLOCKS.register("acoustic_plush", () -> new PlushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.DIRT).noOcclusion()));
public static final RegistryObject<Block> emerald_plush = BLOCKS.register("emerald_plush", () -> new PlushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.LAPIS).noOcclusion())); public static final RegistryObject<Block> emerald_plush = BLOCKS.register("emerald_plush", () -> new PlushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.LAPIS).noOcclusion()));