Move copper armour to relevant parts of the creative inventory

This commit is contained in:
Sergeant Acoustic 2026-01-30 17:27:10 +00:00
parent c9bc87db01
commit 8d3d3821f2

View file

@ -14,16 +14,18 @@ import net.minecraft.world.item.Items;
public class ModItems {
public static void init(){
// Add items to creative tabs
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.WOODEN_HOE, ModItems.Paxel_Wood));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.STONE_HOE, ModItems.Paxel_Copper));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.IRON_HOE, ModItems.Paxel_Iron));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.GOLDEN_HOE, ModItems.Paxel_Gold));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.DIAMOND_HOE, ModItems.Paxel_Diamond));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.WOODEN_HOE, ModItems.Paxel_Wood));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.STONE_HOE, ModItems.Paxel_Copper));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.IRON_HOE, ModItems.Paxel_Iron));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.GOLDEN_HOE, ModItems.Paxel_Gold));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.DIAMOND_HOE, ModItems.Paxel_Diamond));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.NETHERITE_HOE, ModItems.Paxel_Dendrite));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Helm));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Chest));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Legs));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Boots));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(Items.LEATHER_BOOTS, ModItems.Armour_Copper_Helm));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Helm, ModItems.Armour_Copper_Chest));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Chest, ModItems.Armour_Copper_Legs));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Legs, ModItems.Armour_Copper_Boots));
ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.INGREDIENTS).register((itemGroup) -> itemGroup.addAfter(Items.COPPER_INGOT, ModItems.Copper_Nugget));
}
@ -48,5 +50,6 @@ public class ModItems {
public static final Item Armour_Copper_Chest = register("copper_chestplate", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.CHESTPLATE, new Item.Properties().durability(ArmorItem.Type.CHESTPLATE.getDurability(10))) );
public static final Item Armour_Copper_Legs = register("copper_leggings", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.LEGGINGS, new Item.Properties().durability(ArmorItem.Type.LEGGINGS.getDurability(10))) );
public static final Item Armour_Copper_Boots = register("copper_boots", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.BOOTS, new Item.Properties().durability(ArmorItem.Type.BOOTS.getDurability(10))) );
public static final Item Copper_Nugget = register("copper_nugget", new Item.Properties());
}