Move copper armour to relevant parts of the creative inventory
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c9bc87db01
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@ -20,10 +20,12 @@ public class ModItems {
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.GOLDEN_HOE, ModItems.Paxel_Gold));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.GOLDEN_HOE, ModItems.Paxel_Gold));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.DIAMOND_HOE, ModItems.Paxel_Diamond));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.DIAMOND_HOE, ModItems.Paxel_Diamond));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.NETHERITE_HOE, ModItems.Paxel_Dendrite));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.TOOLS_AND_UTILITIES).register((itemGroup) -> itemGroup.addAfter(Items.NETHERITE_HOE, ModItems.Paxel_Dendrite));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Helm));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Chest));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(Items.LEATHER_BOOTS, ModItems.Armour_Copper_Helm));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Legs));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Helm, ModItems.Armour_Copper_Chest));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.accept(ModItems.Armour_Copper_Boots));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Chest, ModItems.Armour_Copper_Legs));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.COMBAT).register((itemGroup) -> itemGroup.addAfter(ModItems.Armour_Copper_Legs, ModItems.Armour_Copper_Boots));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.INGREDIENTS).register((itemGroup) -> itemGroup.addAfter(Items.COPPER_INGOT, ModItems.Copper_Nugget));
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ItemGroupEvents.modifyEntriesEvent(CreativeModeTabs.INGREDIENTS).register((itemGroup) -> itemGroup.addAfter(Items.COPPER_INGOT, ModItems.Copper_Nugget));
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}
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}
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@ -48,5 +50,6 @@ public class ModItems {
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public static final Item Armour_Copper_Chest = register("copper_chestplate", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.CHESTPLATE, new Item.Properties().durability(ArmorItem.Type.CHESTPLATE.getDurability(10))) );
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public static final Item Armour_Copper_Chest = register("copper_chestplate", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.CHESTPLATE, new Item.Properties().durability(ArmorItem.Type.CHESTPLATE.getDurability(10))) );
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public static final Item Armour_Copper_Legs = register("copper_leggings", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.LEGGINGS, new Item.Properties().durability(ArmorItem.Type.LEGGINGS.getDurability(10))) );
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public static final Item Armour_Copper_Legs = register("copper_leggings", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.LEGGINGS, new Item.Properties().durability(ArmorItem.Type.LEGGINGS.getDurability(10))) );
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public static final Item Armour_Copper_Boots = register("copper_boots", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.BOOTS, new Item.Properties().durability(ArmorItem.Type.BOOTS.getDurability(10))) );
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public static final Item Armour_Copper_Boots = register("copper_boots", new ArmorItem(ModArmourMats.Copper, ArmorItem.Type.BOOTS, new Item.Properties().durability(ArmorItem.Type.BOOTS.getDurability(10))) );
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public static final Item Copper_Nugget = register("copper_nugget", new Item.Properties());
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public static final Item Copper_Nugget = register("copper_nugget", new Item.Properties());
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}
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}
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