Ender Dragon always uses breath damage type
Positives: dragon gives normal immunity frames. Negatives: dragon ignores armour. Nerfed?
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package xyz.nearmisses.patience.mc_rebalance.mixin.mob;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageSources;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
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import net.minecraft.world.entity.monster.Enemy;
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import net.minecraft.world.level.Level;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(EnderDragon.class)
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public class EnderDragonHitRateCap extends Mob implements Enemy {
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protected EnderDragonHitRateCap(EntityType<? extends Mob> entityType, Level level) {
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super(entityType, level);
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}
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@Redirect(method = "hurt(Ljava/util/List;)V", at=@At(value="INVOKE", target = "Lnet/minecraft/world/damagesource/DamageSources;mobAttack(Lnet/minecraft/world/entity/LivingEntity;)Lnet/minecraft/world/damagesource/DamageSource;"))
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private DamageSource hurt(DamageSources instance, LivingEntity livingEntity){
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return this.damageSources().dragonBreath();
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}
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}
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