Update README.md

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patience 2025-08-26 23:44:48 +00:00
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@ -12,6 +12,7 @@ Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.grad
- Removes wooden tools, there is now only a wooden paxel - Removes wooden tools, there is now only a wooden paxel
- Replaces stone tools with copper - Replaces stone tools with copper
- Significantly buffs gold to between iron and diamond, buffs diamond and netheriute to suit
- Removes diamond from the overworld and adds magma cream to diamond equipment recipes - Removes diamond from the overworld and adds magma cream to diamond equipment recipes
- Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates) - Pushes redstone to massive veins at the very bottom of the world (so we could increase gold/iron/lapis rates)
- Replaces diamonds in jukeboxes and enchanting tables with amethyst - Replaces diamonds in jukeboxes and enchanting tables with amethyst
@ -20,6 +21,7 @@ Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.grad
- Netherite has been renamed to Dendrite in accordance with its new position - Netherite has been renamed to Dendrite in accordance with its new position
- Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression - Changes every single lootpool to stop players skipping tiers so easily and reward them more for progression
- Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide - Adds a 4:1 conversion between hide and leather and makes leather armour craftable from hide
- Obsidian no longer takes until the end of time to mine
## Tinker's Construct ## Tinker's Construct
@ -35,8 +37,6 @@ Remember to change the JDK version to a compatible version, ie.: <pre>-Dorg.grad
- Remove the experience cost of enchanting with a table (not anvil) - Remove the experience cost of enchanting with a table (not anvil)
- Increase overworld ore rates to fill in diamond/redstone gaps - Increase overworld ore rates to fill in diamond/redstone gaps
- Start ancient debris generating in the End - Start ancient debris generating in the End
- Weaken obsidian slightly
- Buff gold heavily to ~75% of diamond's durability, increasing other stats to just over iron (pushing up diamond and netherite)
- Add a new music disc, sure, why not - Add a new music disc, sure, why not
- Add two developer items - Add two developer items
- Tweak the hammers in Tetra to reflect progression - Tweak the hammers in Tetra to reflect progression