Removed redundant _effect enchanteffect suffix
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@ -15,8 +15,8 @@ import xyz.nearmisses.patience.mc_rebalance.enchantment.effect.WindupEffect;
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public class ModEnchantments {
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public class ModEnchantments {
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public static final ResourceKey<Enchantment> Windup = of("windup");
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public static final ResourceKey<Enchantment> Windup = of("windup");
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public static MapCodec<WindupEffect> Effect_Windup = register("windup_effect", WindupEffect.CODEC);
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public static MapCodec<WindupEffect> Effect_Windup = register("windup", WindupEffect.CODEC);
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public static MapCodec<SmackEffect> Effect_Smack = register("smack_effect", SmackEffect.CODEC);
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public static MapCodec<SmackEffect> Effect_Smack = register("smack", SmackEffect.CODEC);
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private static ResourceKey<Enchantment> of(String path) {
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private static ResourceKey<Enchantment> of(String path) {
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ResourceLocation id = ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, path);
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ResourceLocation id = ResourceLocation.fromNamespaceAndPath(MCRebalance.MOD_ID, path);
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