Fix blaze telefrag

Blazes won't use their melee for 3 seconds after aggroing to prevent instantly killing players hanging around spawners.
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patience 2026-06-24 23:18:31 +01:00
parent 30b44ed43e
commit 483569ce0a
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@ -6,10 +6,12 @@ import net.minecraft.world.entity.monster.Blaze;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(targets = "net.minecraft.world.entity.monster.Blaze$BlazeAttackGoal")
public class BlazeAIRework {
public class BlazeAIRework{
@Shadow
private int attackTime;
@ -22,4 +24,8 @@ public class BlazeAIRework {
return ret;
}
@Inject(method="start", at=@At("HEAD"))
private void meleeGrace(CallbackInfo ci){
this.attackTime=60;
}
}