Set plush blocks shape and make them waterloggable

Backport of c558bf485e
This commit is contained in:
Sergeant Acoustic 2026-02-04 02:05:04 +00:00
parent 4f6fc5bb85
commit 1aa1f89dcc

View file

@ -1,33 +1,65 @@
package xyz.nearmisses.patience.mc_rebalance; package xyz.nearmisses.patience.mc_rebalance;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction; import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.HorizontalDirectionalBlock;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.level.block.state.properties.DirectionProperty;
import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
//import net.minecraft.world.level.block.state.properties.BlockStateProperties; //import net.minecraft.world.level.block.state.properties.BlockStateProperties;
//import net.minecraft.world.level.block.state.properties.EnumProperty; //import net.minecraft.world.level.block.state.properties.EnumProperty;
public class PlushBlock extends Block { public class PlushBlock extends Block implements SimpleWaterloggedBlock {
public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING; public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
// private static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; // private static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
//public static final EnumProperty<Direction> FACING = BlockStateProperties.FACING; //public static final EnumProperty<Direction> FACING = BlockStateProperties.FACING;
public PlushBlock(Block.Properties properties) { public PlushBlock(Block.Properties properties) {
super(properties); super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH)); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false));
} }
@Override @Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING); builder.add(FACING, WATERLOGGED);
}
@Override
public FluidState getFluidState(BlockState pState) {
return pState.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(pState);
} }
@Override @Override
public BlockState getStateForPlacement(BlockPlaceContext context) { public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); BlockPos blockPos = context.getClickedPos();
FluidState fluidState = context.getLevel().getFluidState(blockPos);
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
}
@Override
public VoxelShape getShape(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, CollisionContext collisionContext) {
return Block.box(3.0, 0.0, 3.0, 13.0, 15.0, 13.0);
}
@Override
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) {
if (pState.getValue(WATERLOGGED)) {
pLevel.scheduleTick(pCurrentPos, Fluids.WATER, Fluids.WATER.getTickDelay(pLevel));
}
return super.updateShape(pState, pFacing, pFacingState, pLevel, pCurrentPos, pFacingPos);
} }
} }