Relink modified carrot item to block
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@ -117,7 +117,7 @@ public class MC_Rebalance
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public static final RegistryObject<Item> bread = VANILLA_ITEMS.register("bread", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(3).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> bread = VANILLA_ITEMS.register("bread", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(3).saturationMod(0.4f).build())));
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public static final RegistryObject<Item> carrot = VANILLA_ITEMS.register("carrot", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(0.5f).build())));
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public static final RegistryObject<Item> carrot = VANILLA_ITEMS.register("carrot", () -> new ItemNameBlockItem(Blocks.CARROTS, (new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(0.5f).build()))));
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public static final RegistryObject<Item> raw_rabbit = VANILLA_ITEMS.register("rabbit", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(1.0f).build())));
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public static final RegistryObject<Item> raw_rabbit = VANILLA_ITEMS.register("rabbit", () -> new Item(new Item.Properties().food(new FoodProperties.Builder().alwaysEat().nutrition(2).saturationMod(1.0f).build())));
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