Replaced data generation with just data
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package xyz.nearmisses.patience.mc_rebalance;
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import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricDynamicRegistryProvider;
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import net.fabricmc.fabric.api.resource.conditions.v1.ResourceCondition;
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import net.minecraft.core.HolderLookup;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.world.entity.EquipmentSlotGroup;
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import net.minecraft.world.item.enchantment.*;
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import org.jetbrains.annotations.NotNull;
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import xyz.nearmisses.patience.mc_rebalance.enchantment.effect.WindupEffect;
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import java.util.concurrent.CompletableFuture;
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// So this is how Java likes to do data generation. Cool?
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// I don't like this specific organisation, though.
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public class EnchantGen extends FabricDynamicRegistryProvider {
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public EnchantGen(FabricDataOutput output, CompletableFuture<HolderLookup.Provider> registriesFuture) {
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super(output, registriesFuture);
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System.out.println("Generating enchantments");
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}
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@Override
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protected void configure(HolderLookup.Provider registries, Entries entries) {
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// Our new enchantment
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register(entries, ModEnchantments.Windup,
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Enchantment.enchantment(
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Enchantment.definition(
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registries.lookupOrThrow(Registries.ITEM).getOrThrow(ItemTags.WEAPON_ENCHANTABLE), // Valid items
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10, // Weight (irrelevant for us?)
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1, // Max enchant level
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Enchantment.dynamicCost(2, 10), // Base cost for level 1
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Enchantment.dynamicCost(12, 20), // same but for max cost
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5, // Anvil cost
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EquipmentSlotGroup.HAND // Valid slots to work in
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)
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).withEffect(
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EnchantmentEffectComponents.POST_ATTACK, // enchantment occurs POST_ATTACK
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EnchantmentTarget.ATTACKER,
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EnchantmentTarget.VICTIM,
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new WindupEffect(LevelBasedValue.constant(0.8f)) //.perLevel(0.8f, 0.2f)) // scale the enchantment linearly (irrelevant).
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)
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);
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}
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private void register(Entries entries, ResourceKey<Enchantment> key, Enchantment.Builder builder, ResourceCondition... resourceConditions) {
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entries.add(key, builder.build(key.location()), resourceConditions);
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}
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@Override
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public @NotNull String getName() {
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return "MCRebalanceEnchantGen";
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}
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}
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@ -1,13 +0,0 @@
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package xyz.nearmisses.patience.mc_rebalance;
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import net.fabricmc.fabric.api.datagen.v1.DataGeneratorEntrypoint;
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import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
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// More to practice than for actual use.
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public class MCRebalanceDataGen implements DataGeneratorEntrypoint {
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@Override
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public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) {
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FabricDataGenerator.Pack pack = fabricDataGenerator.createPack();
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pack.addProvider(EnchantGen::new);
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}
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}
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@ -16,6 +16,7 @@
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"item.mc_rebalance.netherite_paxel": "Dendrite Paxel",
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"item.mc_rebalance.netherite_paxel": "Dendrite Paxel",
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"effect.mc_rebalance.shattered": "Shattered",
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"effect.mc_rebalance.shattered": "Shattered",
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"enchantment.mc_rebalance.windup": "Windup",
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"enchantment.mc_rebalance.windup": "Windup",
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"enchantment.mc_rebalance.smack": "Smack",
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"block.mc_rebalance.parched_ghast": "Parched Ghast",
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"block.mc_rebalance.parched_ghast": "Parched Ghast",
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"item.mc_rebalance.parched_ghast": "Parched Ghast"
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"item.mc_rebalance.parched_ghast": "Parched Ghast"
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}
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}
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49
src/main/resources/data/mc_rebalance/enchantment/smack.json
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49
src/main/resources/data/mc_rebalance/enchantment/smack.json
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{
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"anvil_cost": 5,
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"description": {
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"translate": "enchantment.mc_rebalance.smack"
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},
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"effects": {
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"minecraft:attributes": [
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{
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"amount": 1024,
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"attribute": "generic.attack_speed",
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"id": "mc_rebalance:enchantment.windup",
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"operation": "add_value"
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}
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],
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"minecraft:post_attack": [
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{
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"affected": "victim",
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"enchanted": "attacker",
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"effect": {
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"type": "mc_rebalance:windup",
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"amount": 1.1
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}
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},
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{
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"affected": "victim",
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"enchanted": "attacker",
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"effect": {
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"type": "mc_rebalance:smack",
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"amount": 5
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}
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}
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]
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},
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"exclusive_set": "#mc_rebalance:exclusive_set/capability",
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"max_cost": {
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"base": 51,
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"per_level_above_first": 10
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},
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"max_level": 1,
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"min_cost": {
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"base": 1,
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"per_level_above_first": 10
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},
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"slots": [
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"mainhand"
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],
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"supported_items": "#minecraft:shovels",
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"weight": 10
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}
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32
src/main/resources/data/mc_rebalance/enchantment/windup.json
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32
src/main/resources/data/mc_rebalance/enchantment/windup.json
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{
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"anvil_cost": 5,
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"description": {
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"translate": "enchantment.mc_rebalance.windup"
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},
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"effects": {
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"minecraft:post_attack": [
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{
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"affected": "victim",
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"effect": {
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"type": "mc_rebalance:windup",
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"amount": 0.8
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},
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"enchanted": "attacker"
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}
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]
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},
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"max_cost": {
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"base": 12,
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"per_level_above_first": 20
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},
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"max_level": 1,
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"min_cost": {
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"base": 2,
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"per_level_above_first": 10
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},
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"slots": [
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"hand"
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],
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"supported_items": "#minecraft:axes",
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"weight": 10
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}
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],
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],
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"client": [
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"client": [
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"xyz.nearmisses.patience.mc_rebalance.MCRebalanceClient"
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"xyz.nearmisses.patience.mc_rebalance.MCRebalanceClient"
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],
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"fabric-datagen": [
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"xyz.nearmisses.patience.mc_rebalance.MCRebalanceDataGen"
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]
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]
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},
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},
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"mixins": [
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"mixins": [
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