using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria; using Terraria.Graphics.Effects; using Terraria.Graphics.Shaders; using Terraria.ID; using Terraria.ModLoader; namespace smoothDeathTransitions { public class SmoothDeathTransitions : Mod { public string[] transitionsAvailable = ["Lines", "Loving", "Rising", "Falling", "Starry", "Winding", "Jaws", "Flooding", "Wonder", "Prideful", "Collapse", "Circle", "Doors"]; public override void Load(){ if(Main.netMode != NetmodeID.Server){ Asset screenRef = Assets.Request("Effects/transitions"); for(int i=0;i