Let's pretend I didn't forget to comment out shorter respawns
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@ -10,10 +10,10 @@ using Terraria.ModLoader;
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namespace smoothDeathTransitions {
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public class TransitionPlayer : ModPlayer {
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public override void Kill(double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource)
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/*public override void Kill(double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource)
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{
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Player.respawnTimer=150; // For testing
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}
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}*/
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public string GetBiomeSpecificTransitions(){
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// This code is going to suck.
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