120 lines
5.9 KiB
TOML
120 lines
5.9 KiB
TOML
[movement]
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#Fix horse jitter and reset back when riding up blocks (especially stairs) Mojang bug: MC-100830. Default: true
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fix_horse_moved_wrongly = true
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#Additional step height added to horses. If set to 1 - horse will be able to step up two blocks. Set to 0 for vanilla behavior. Default 0.1.
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# Default: 0.1
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# Range: -1.0 ~ 10.0
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horse_step_height_modifier = 0.1
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#Make horse step down one block faster by adding downwards velocity.
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#Reduces slowdown when riding off a block, making riding much smoother. Default: true
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horse_fast_step_down = true
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#Makes 'horse_fast_step_down' work when stepping down two blocks.
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#Makes fast step down work better for steep staircases, but may introduce some unwanted behavior elsewhere. Default: false
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horse_fast_step_down_two_blocks = false
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#Make horse airborne speed faster. Improves jumping distance (horizontal) and speed walking off heights. Default: true
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increase_horse_airborne_speed = true
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#Controls how much 'increase_horse_airborne_speed' increases over vanilla.
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#0 - vanilla speed
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#1 - full speed (same as running on the ground)
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#Note: there is still small initial slowdown when running off a block (start falling), after which speed increases to proper value.
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#Default: 0.5
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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increase_horse_airborne_speed_amount = 0.5
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#Horse-type mobs are able to swim when ridden by holding a jump key. Exact types that cannot swim can be controlled by '#horseman:cannot_swim' entity tag. Default: true.
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horse_swim_when_ridden = true
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#When mounting a horse, rotate it to match player looking direction, instead of rotating the player. Default: true
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rotate_horse_instead_of_player = true
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#Max distance (in blocks) from last dismount position that saddled horse can wander to. Set to -1 for vanilla behavior. Default: 16
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# Default: 16
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# Range: -1 ~ 64
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saddled_horse_wander_radius = 16
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#Prevents rearing (horse stopping and standing up) when it's being ridden. Default: true.
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ridden_horse_prevent_rearing = true
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[hitching]
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#Right-clicking a fence while riding will leash the horse to it. Default: true
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enabled = true
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#Hitching requires Lead item to be present on a horse. If disabled, 'horse_hitch_lead_slot' will be disabled as well. Default: true
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requires_lead = true
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#Slot for a lead will be added to horse inventory menu. Default: true
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#If disabled, Lead should be added by Sneak+Right-Clicking a Horse with an item. Default: true
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lead_slot = true
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[summoning]
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#Range in blocks where Copper Horn tooting sound can be heard by other players. Goat Horn has range of 256.
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# Default: 256
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# Range: 16 ~ 256
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copper_horn_sound_range = 256
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#Cooldown in ticks for Copper Horn.
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#If set to '-1' - will use same cooldown as Goat Horn.
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# Default: -1
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# Range: > -1
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copper_horn_cooldown = -1
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#When summoning/binding a horse with Copper Horn fails, error message will show above the hotbar.
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copper_horn_error_messages = true
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#Furthest distance in blocks from a player where a horse can still be summoned.
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#Set to -1 to allow any distance.
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# Default: -1
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# Range: > -1
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max_summoning_distance = -1
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#Furthest distance in blocks from a player from where a horse will walk instead of teleporting.
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#Set to '0' to always teleport.
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#Default: 32
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# Default: 32.0
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# Range: 0.0 ~ 1024.0
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max_walking_distance = 32.0
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#Horse movement speed when it walks to the player when summoned.
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# Default: 2.0
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# Range: 0.1 ~ 2.5
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walk_movement_speed = 2.0
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#Summoning behavior depending on dimension.
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#ANY: can summon in any dimension.
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#SAME: can only summon when horse is in the same dimension as the player.
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#WHITELIST: can only summon when the player is in one of the dimensions defined in 'dimensions' list.
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#BLACKLIST: can only summon when the player is NOT in one of the dimensions defined in 'dimensions' list.
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#Default: ANY
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#Allowed Values: ANY, SAME, WHITELIST, BLACKLIST
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dimension_handling = "SAME"
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#Dimensions whitelist or blacklist, depending on the 'dimension_handling' setting.
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#Format: ["minecraft:overworld", "minecraft:the_end"]
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#Default: [] (empty)
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dimensions = []
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[free_camera]
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#While horse is stationary - allow moving camera freely, without rotating the horse. Default: true
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enabled = true
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#Threshold in degrees after which horse will follow player rotation. Default: 100
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# Default: 100.0
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# Range: 0.0 ~ 180.0
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angle_threshold = 100.0
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[misc]
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#Taming a horse does not require an empty hand. Default: false
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allow_taming_horse_with_item_in_hand = false
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#Additional block breaking speed added when mounted. Set to 0 for vanilla behavior. Default 5 (regular breaking speed).
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# Default: 5.0
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# Range: 0.0 ~ 5.0
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mounted_block_break_speed_modifier = 5.0
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#Horse-type mobs are able to fit in boats. Default: true.
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horse_fits_in_boat = true
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#Right-clicking a Mule, Donkey or Llama that has chest with shears will remove the chest and drop its items. Default: true
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shears_remove_chest = true
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#Using Saddle on untamed horse-type mob while in creative mode tames it instantly. Default: true.
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horse_creative_taming = true
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#Controls collision of leaves block when riding a horse.
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#FULL: full collision, same as in vanilla.
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#IGNORE_LOWEST_BLOCK: lowest block of leaves will have no collision.
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#IGNORE_ALL: no collision in all leaves blocks.
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#Default: IGNORE_LOWEST_BLOCK (enough to make riding through forests viable).
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#Allowed Values: FULL, IGNORE_LOWEST_BLOCK, IGNORE_ALL
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leaves_collision_mode_when_mounted = "IGNORE_LOWEST_BLOCK"
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#Untying or breaking a leash knot now has a sound (backported from 1.21.6). Default: true
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leash_knot_sounds = true
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#Dismounting from a horse will place a player towards their view direction. Default: true
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dismount_towards_view_direction = true
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#Fixes horse running back after player dismounts it (occurs when horse was leashed before mounting). Default: true
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fix_running_back_after_dismount = true
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#Horse with Leather Horse Armor equipped can walk on a Powder Snow like a player with Leather Boots. Default: true
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leather_horse_armor_powder_snow = true
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