[movement] #Fix horse jitter and reset back when riding up blocks (especially stairs) Mojang bug: MC-100830. Default: true fix_horse_moved_wrongly = true #Additional step height added to horses. If set to 1 - horse will be able to step up two blocks. Set to 0 for vanilla behavior. Default 0.1. # Default: 0.1 # Range: -1.0 ~ 10.0 horse_step_height_modifier = 0.1 #Make horse step down one block faster by adding downwards velocity. #Reduces slowdown when riding off a block, making riding much smoother. Default: true horse_fast_step_down = true #Makes 'horse_fast_step_down' work when stepping down two blocks. #Makes fast step down work better for steep staircases, but may introduce some unwanted behavior elsewhere. Default: false horse_fast_step_down_two_blocks = false #Make horse airborne speed faster. Improves jumping distance (horizontal) and speed walking off heights. Default: true increase_horse_airborne_speed = true #Controls how much 'increase_horse_airborne_speed' increases over vanilla. #0 - vanilla speed #1 - full speed (same as running on the ground) #Note: there is still small initial slowdown when running off a block (start falling), after which speed increases to proper value. #Default: 0.5 # Default: 0.5 # Range: 0.0 ~ 1.0 increase_horse_airborne_speed_amount = 0.5 #Horse-type mobs are able to swim when ridden by holding a jump key. Exact types that cannot swim can be controlled by '#horseman:cannot_swim' entity tag. Default: true. horse_swim_when_ridden = true #When mounting a horse, rotate it to match player looking direction, instead of rotating the player. Default: true rotate_horse_instead_of_player = true #Max distance (in blocks) from last dismount position that saddled horse can wander to. Set to -1 for vanilla behavior. Default: 16 # Default: 16 # Range: -1 ~ 64 saddled_horse_wander_radius = 16 #Prevents rearing (horse stopping and standing up) when it's being ridden. Default: true. ridden_horse_prevent_rearing = true [hitching] #Right-clicking a fence while riding will leash the horse to it. Default: true enabled = true #Hitching requires Lead item to be present on a horse. If disabled, 'horse_hitch_lead_slot' will be disabled as well. Default: true requires_lead = true #Slot for a lead will be added to horse inventory menu. Default: true #If disabled, Lead should be added by Sneak+Right-Clicking a Horse with an item. Default: true lead_slot = true [summoning] #Range in blocks where Copper Horn tooting sound can be heard by other players. Goat Horn has range of 256. # Default: 256 # Range: 16 ~ 256 copper_horn_sound_range = 384 #Cooldown in ticks for Copper Horn. #If set to '-1' - will use same cooldown as Goat Horn. # Default: -1 # Range: > -1 copper_horn_cooldown = -1 #When summoning/binding a horse with Copper Horn fails, error message will show above the hotbar. copper_horn_error_messages = true #Furthest distance in blocks from a player where a horse can still be summoned. #Set to -1 to allow any distance. # Default: -1 # Range: > -1 max_summoning_distance = -1 #Furthest distance in blocks from a player from where a horse will walk instead of teleporting. #Set to '0' to always teleport. #Default: 32 # Default: 32.0 # Range: 0.0 ~ 1024.0 max_walking_distance = 32.0 #Horse movement speed when it walks to the player when summoned. # Default: 2.0 # Range: 0.1 ~ 2.5 walk_movement_speed = 2.0 #Summoning behavior depending on dimension. #ANY: can summon in any dimension. #SAME: can only summon when horse is in the same dimension as the player. #WHITELIST: can only summon when the player is in one of the dimensions defined in 'dimensions' list. #BLACKLIST: can only summon when the player is NOT in one of the dimensions defined in 'dimensions' list. #Default: ANY #Allowed Values: ANY, SAME, WHITELIST, BLACKLIST dimension_handling = "SAME" #Dimensions whitelist or blacklist, depending on the 'dimension_handling' setting. #Format: ["minecraft:overworld", "minecraft:the_end"] #Default: [] (empty) dimensions = [] [free_camera] #While horse is stationary - allow moving camera freely, without rotating the horse. Default: true enabled = true #Threshold in degrees after which horse will follow player rotation. Default: 100 # Default: 100.0 # Range: 0.0 ~ 180.0 angle_threshold = 100.0 [misc] #Taming a horse does not require an empty hand. Default: false allow_taming_horse_with_item_in_hand = false #Additional block breaking speed added when mounted. Set to 0 for vanilla behavior. Default 5 (regular breaking speed). # Default: 5.0 # Range: 0.0 ~ 5.0 mounted_block_break_speed_modifier = 5.0 #Horse-type mobs are able to fit in boats. Default: true. horse_fits_in_boat = true #Right-clicking a Mule, Donkey or Llama that has chest with shears will remove the chest and drop its items. Default: true shears_remove_chest = true #Using Saddle on untamed horse-type mob while in creative mode tames it instantly. Default: true. horse_creative_taming = true #Controls collision of leaves block when riding a horse. #FULL: full collision, same as in vanilla. #IGNORE_LOWEST_BLOCK: lowest block of leaves will have no collision. #IGNORE_ALL: no collision in all leaves blocks. #Default: IGNORE_LOWEST_BLOCK (enough to make riding through forests viable). #Allowed Values: FULL, IGNORE_LOWEST_BLOCK, IGNORE_ALL leaves_collision_mode_when_mounted = "IGNORE_LOWEST_BLOCK" #Untying or breaking a leash knot now has a sound (backported from 1.21.6). Default: true leash_knot_sounds = true #Dismounting from a horse will place a player towards their view direction. Default: true dismount_towards_view_direction = true #Fixes horse running back after player dismounts it (occurs when horse was leashed before mounting). Default: true fix_running_back_after_dismount = true #Horse with Leather Horse Armor equipped can walk on a Powder Snow like a player with Leather Boots. Default: true leather_horse_armor_powder_snow = true