Fix various issues with BKI customisations
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@ -15,9 +15,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Removed compass requirement for the player locater bar when using the Player Locater Bar Plus mod
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- Removed compass requirement for the player locater bar when using the Player Locater Bar Plus mod
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- Added keybind (I) to toggle immersive overlays
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- Added keybind (I) to toggle immersive overlays
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- Clocks are now crafted with copper instead of gold, and the texture has been changed to reflect this (thanks to veechair on discord for the textures!)
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- Clocks are now crafted with copper instead of gold, and the texture has been changed to reflect this (thanks to veechair on discord for the textures!)
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- Players no longer make an explosion sound on death
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### Fixed
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### Fixed
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- The paxel recipes are now correctly unlocked when finding (most of) their relevant resources
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- The paxel recipes are now correctly unlocked when finding (most of) their relevant resources
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- XP is no longer reset on death
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- Added missing tools to the keep on death list
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## [2.3.0]
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## [2.3.0]
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@ -0,0 +1,50 @@
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# Main function
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# Reset for the future
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advancement revoke @s only bki:player_death
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# Remove everything that has a curse
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clear @s *[enchantments~[{enchantments: "vanishing_curse"}]]
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# Drop xp
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# All the XP is dropped and percentage that remains at the place of death depends on the adjustable value (see load or reset function)
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function bki:xp_calculations
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# Items before doing something with them to know what is missing after
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function bki:get_list_before
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# Clear items with: components:{"minecraft:custom_data":{always_drop:1b}}
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clear @s *[minecraft:custom_data~{always_drop:1b}]
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# Items left after previous operation
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function bki:get_list_after
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# Subtract the lists to know what items have to be summon
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# Before - after
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# Make copy of list after as it will be deleted during the recursion and is necessary later
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data modify storage bki:bki items.after_copy set from storage bki:bki items.after
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# Execute if list not empty
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execute if data storage bki:bki items.after_copy[0] run function bki:recursive/sl_b-a
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# Remove from future checking items with this tag
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data remove storage bki:bki items.after[{components:{"minecraft:custom_data":{never_drop:1b}}}]
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# Make copy of list after as it will be deleted during the recursion and is necessary later
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data modify storage bki:bki safe.list_copy set from storage bki:bki safe.list
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# Execute if list not empty
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execute if data storage bki:bki items.after[0] run function bki:recursive/sl_a-safe
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# Summon items that were already cleared
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execute if data storage bki:bki items.before[0] run function bki:recursive/summon_cleared
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# Now we are left with the list items.after which contains items which dropped amount is based on #items_dropped value (see load or reset function)
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# The last step is to clear them from the inventory and summon the items
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execute if data storage bki:bki items.after[0] run function bki:recursive/drop_rest
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# Clean up the data
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data remove storage bki:bki drop
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data remove storage bki:bki operation
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data remove storage bki:bki items
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data remove storage bki:bki safe.list_copy
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@ -6,6 +6,10 @@
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data modify storage bki:bki safe.list set value [\
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data modify storage bki:bki safe.list set value [\
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"minecraft:elytra",\
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"minecraft:elytra",\
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"minecraft:turtle_helmet",\
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"minecraft:turtle_helmet",\
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"minecraft:bow",\
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"minecraft:crossbow",\
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"minecraft:trident",\
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"minecraft:mace",\
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"minecraft:wooden_shovel",\
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"minecraft:wooden_shovel",\
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"minecraft:wooden_pickaxe",\
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"minecraft:wooden_pickaxe",\
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"minecraft:wooden_axe",\
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"minecraft:wooden_axe",\
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