Reverted TConstruct structures being more efficient
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@ -32,19 +32,19 @@
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[recipes.ore_rates.melter]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 12
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nuggetsPerMetal = 9
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 8
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shardsPerGem = 4
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#Ore rates when melting in the smeltery
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[recipes.ore_rates.smeltery]
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#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
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#Range: 1 ~ 45
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nuggetsPerMetal = 12
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nuggetsPerMetal = 9
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#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
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#Range: 1 ~ 20
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shardsPerGem = 8
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shardsPerGem = 4
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#Ore rates when melting in the foundry
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[recipes.ore_rates.foundry]
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@ -80,7 +80,7 @@
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#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
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[loot]
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#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
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slimy_loot = true
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slimy_loot = false
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#If true, ender dragons will drop scales when damaged by explosions
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drop_dragon_Scales = false
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#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
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