Tweaked tconstruct/dark mode everywhere configs

* Added comments to dark mode everywhere blacklist
* Blacklisted end sky and potion effect icons
* Disabled tconstruct dragon scales from dropping from explosions during the ender dragon fight
This commit is contained in:
Sergeant Acoustic 2025-08-25 02:11:00 +01:00
parent 60eceb47aa
commit 02aeddcbc2
2 changed files with 7 additions and 5 deletions

View file

@ -35,10 +35,12 @@ METHOD_SHADER_BLACKLIST = [
"shadows.packmenu.ExtendedMenuScreen", "shadows.packmenu.ExtendedMenuScreen",
"drawExhaustionOverlay", "drawExhaustionOverlay",
"drawSaturationOverlay", "drawSaturationOverlay",
"renderHeartRow", "renderHeartRow", # Hearts
"net.minecraft.client.gui.Font:handler", "net.minecraft.client.gui.Font:handler", # Font, blacklisted to fix tetra dropshadows
"net.raphimc.immediatelyfast.feature.", "net.raphimc.immediatelyfast.feature.", # Hotbar / hunger
".book." ".book.", # Tinkers' construct guide book
"m_109780_", # End sky
"m_280301_" # Potion effect icons
] ]
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to #Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' #The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'

View file

@ -82,7 +82,7 @@
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true slimy_loot = true
#If true, ender dragons will drop scales when damaged by explosions #If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true drop_dragon_Scales = false
#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6). #Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
#Range: 0 ~ 100 #Range: 0 ~ 100
wanderer_ancient_tool_weight = 6 wanderer_ancient_tool_weight = 6