#A list of class:method strings (render methods) that the dark shader will not be applied to.
#Each string consists of the class and the method (or any substring) to block the dark shader.
#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
METHOD_SHADER_BLACKLIST = [
	"mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking",
	"mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking",
	"renderCrosshair",
	"m_93080_",
	"renderSky",
	"m_202423_",
	"renderHotbar",
	"m_93009_",
	"m_193837_",
	"setupOverlayRenderState",
	"net.minecraftforge.client.gui.overlay.ForgeGui",
	"renderFood",
	"renderExperienceBar",
	"m_93071_",
	"renderLogo",
	"m_280037_",
	"m_280118_",
	"net.minecraft.client.gui.Gui",
	"net.minecraft.src.C_3431_",
	"renderDirtBackground",
	"m_280039_",
	"m_280039_",
	"configured.client.screen.ListMenuScreen",
	"OnlineServerEntry:drawIcon",
	"OnlineServerEntry:m_99889_",
	"WorldSelectionList$WorldListEntry:render",
	"WorldSelectionList$WorldListEntry:m_6311_",
	"CubeMap:render",
	"CubeMap:m_108849_",
	"squeek.appleskin.client.HUDOverlayHandler",
	"shadows.packmenu.ExtendedMenuScreen",
	"drawExhaustionOverlay",
	"drawSaturationOverlay",
	"renderHeartRow", # Hearts
	"net.minecraft.client.gui.Font:handler", # Font, blacklisted to fix tetra dropshadows
	"net.raphimc.immediatelyfast.feature.", # Hotbar / hunger
	".book.", # Tinkers' construct guide book
	"m_109780_", # End sky
	"m_280301_" # Potion effect icons
 ]
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'
#Use this feature to help find the render method strings of GUIs you would like to blacklist.
METHOD_SHADER_DUMP = false

["Inventory Button"]
	#Pixels away from the left of the GUI in the x axis
	#Range: > 0
	X = 4
	#Pixels away from the bottom of the GUI in the y axis
	#Range: > 0
	Y = 0

["Main Menu Button"]
	#Enabled
	SHOW = true
	#Pixels away from the left of the GUI in the x axis
	#Range: > 0
	MAIN_X = 4
	#Pixels away from the bottom of the GUI in the y axis
	#Range: > 0
	MAIN_Y = 40

